Trying to add this mod to an existing save, which has https://mods.factorio.com/mod/productivity_fix, meaning every recipe accepts productivity, and so is getting a group of techs made for it.
Trying to add items and recipes to the blacklist to block certain items, there seems to be no change and the items and recipes still get techs made for them,
For instance, I have tried adding the Loader recipes for AAI Loaders to the black list, both with and without the "Overwrite blacklist settings?" option enabled, but a chain of techs for each loader tier still show up.
Comma separated, tried both with and without spaces as well
"aai-loader,aai-fast-loader,aai-express-loader,aai-turbo-loader"
Added that to both the Item section, and the recipe section, since Ctrl+Shift+F seems to indicate both the recipe names and the internal item names for these items are identical.
Looking at the code, it looks like the check for the blacklist might be checking it against the tech name, not what the tech does? I'm not super familiar with how techs and their effects get stored though, so that might be totally fine and the right way to do it, it just feels off to me. The tech name for the aai-loader is the same as the item name and recipe name, though, so that should be working either way... I dunno.
I suppose I'll just need to not research those items, but it would have been nice to be able to clean the tech tree up a bit of all the Text Plates prod techs, for instance, or all the rampant capture rockets (since each rampant faction type gets its own for some reason)