Expanded Productivity Research

by Gandave

Adds Productivity technologies for all intermediate recipes, grouped by output item, with a progression similar to mining productivity. Optionally adjusts existing techs' progression. Optionally adds productivity techs for non-intermediate recipes as well.

Tweaks
8 months ago
2.0
2.24K
Manufacturing

i [Implemented] blacklist hidden recipes/no-ingredient recipes

10 months ago
(updated 10 months ago)

mods such as creative-mod mode add "cheat" recipes that have no ingredient. suggest blacklisting productivity research for any items that have no cost.

Note: this particular interaction may only occur / be more significant when other mods alter recipes that permit productivity, or otherwise nullify module restrictions.

10 months ago

(also, be careful about how the check/blacklist is performed), interactions may create scenarios where there is a disabled/hidden recipe that has no ingredient, but a new recipe for the item that does. probably want to only reject adding research effects for those recipes that do not have an ingredient, rather than rejecting researches if [ any] recipe exists for said item that has no cost.

10 months ago

Currently, the mod excludes all hidden recipes, but not necessarily their items. In other words, if at least one non-hidden recipe for an item exists, a tech will be generated for the item.

With regards to your first point, I wasn't aware of "no cost" recipes, but I will add a check to exclude them automatically. Thanks.

10 months ago

It's now implemented with settings to enable recipes again, if required.

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