EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.
Small changes concerning balance, gameplay, or graphics.
Planned Changes: - Flamethrowers turrets should probably take some electricity - would be nice if tank flamethrower worked like the others (ie. actually set fires) (entities.2092, item/gun.114) - take a deeper look at personal equipment balance - more sounds
Version: 1.1.1
Date: 18.06.2021
Changes:
- Added low capacity fluid wagons, because of course
- Renamed Kovarex enrichment, because I'm a massive SJW cuck
- Replaced ugly wube logo with a different ugly logo
Version: 1.1.0 (no public release)
Date: 29.12.2020
Changes:
- Fish color can now be changed by force-feeding them science packs.
- Added low capacity cargo wagons and heavy locomotives as an early-game train solution, because trains should always be present
- Added Burner Train stations and signals - note they function the same as standard signals at the moment, but will require fuel in the future
- If Angel's refining is installed, made Bobmonium more tolerable
Version: 1.0.9
Date: 29.12.2020
Changes:
- Tweaked instrument volume
- Removed overbearing map-view vignette effect
- Added more fish (excuse my very poor graphics ability)
Version: 1.0.8
Date: 10.12.2020
Changes:
- Added Whuppee as a programmable speaker instrument
Version: 1.0.7
Date: 23.11.2020
Changes:
- Updated to Factorio 1.1
Version: 1.0.6
Date: 23.08.2020
Changes:
- Updated to Factorio 1.0
Version: 1.0.5
Date: 16.03.2019
Changes:
- Nerfed personal solar panels back to pre-0.17 values
Version: 1.0.4
Date: 14.03.2019
Changes:
- Changed name now that we're doing more than just power
- gently caressed flamethrower turrets into a better state - rebalanced damage to incentivize heavy oil usage, increased fuel usage from 3 to 75/s. slightly increased internal capacity so turrets can fire for continuous 2s without fuel inflow.
Version: 1.0.3
Date: 27.02.2019
Changes:
- Added Thumbnail
Version: 1.0.2
Date: 26.02.2019
Changes:
- Updated to Factorio 0.17
Version: 1.0.1 Date: 29.01.2019 - Initial public release!
Version: 1.0.0 Date: 28.01.2019 - Nerfed solar panels to 1/4 of their previous strength. - Nerfed accumulators to 1/4 of their previous strength to match.