EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.
Small changes concerning balance, gameplay, or graphics.
Planned Changes: - Flamethrowers turrets should probably take some electricity - would be nice if tank flamethrower worked like the others (ie. actually set fires) (entities.2092, item/gun.114) - take a deeper look at personal equipment balance - more sounds
Version: 1.1.1 Date: 18.06.2021 Changes: - Added low capacity fluid wagons, because of course - Renamed Kovarex enrichment, because I'm a massive SJW cuck - Replaced ugly wube logo with a different ugly logo
Version: 1.1.0 (no public release) Date: 29.12.2020 Changes: - Fish color can now be changed by force-feeding them science packs. - Added low capacity cargo wagons and heavy locomotives as an early-game train solution, because trains should always be present - Added Burner Train stations and signals - note they function the same as standard signals at the moment, but will require fuel in the future - If Angel's refining is installed, made Bobmonium more tolerable
Version: 1.0.9 Date: 29.12.2020 Changes: - Tweaked instrument volume - Removed overbearing map-view vignette effect - Added more fish (excuse my very poor graphics ability)
Version: 1.0.8 Date: 10.12.2020 Changes: - Added Whuppee as a programmable speaker instrument
Version: 1.0.7 Date: 23.11.2020 Changes: - Updated to Factorio 1.1
Version: 1.0.6 Date: 23.08.2020 Changes: - Updated to Factorio 1.0
Version: 1.0.5 Date: 16.03.2019 Changes: - Nerfed personal solar panels back to pre-0.17 values
Version: 1.0.4 Date: 14.03.2019 Changes: - Changed name now that we're doing more than just power - gently caressed flamethrower turrets into a better state - rebalanced damage to incentivize heavy oil usage, increased fuel usage from 3 to 75/s. slightly increased internal capacity so turrets can fire for continuous 2s without fuel inflow.
Version: 1.0.3 Date: 27.02.2019 Changes: - Added Thumbnail
Version: 1.0.2 Date: 26.02.2019 Changes: - Updated to Factorio 0.17
Version: 1.0.1 Date: 29.01.2019 - Initial public release!
Version: 1.0.0 Date: 28.01.2019 - Nerfed solar panels to 1/4 of their previous strength. - Nerfed accumulators to 1/4 of their previous strength to match.