I decided to have a go at it -- it appears that you just need to add a circuit network attachment point to have it get supported. I grabbed the base game's chest (specifically iron, but I think they're all the same) attachment point configs and stuck them on. It appears to work. Here's the patch --
E: Code blocks don't appear to show right -- here's a pastebin link: http://pastebin.com/KkG3Dyvf
<pre>
--- a/prototypes/entities.lua
+++ b/prototypes/entities.lua
@@ -1,6 +1,6 @@
data:extend(
{
- {
+ {
type = "container",
name = "equalizer-chest",
icon = "__Equalizer_Chests__/graphics/icons/equalizer-chest.png",
@@ -28,7 +28,22 @@ data:extend(
width = 48,
height = 34,
shift = {0.2, 0}
- }
+ },
+ circuit_wire_connection_point =
+ {
+ shadow =
+ {
+ red = {0.734375, 0.453125},
+ green = {0.609375, 0.515625},
+ },
+ wire =
+ {
+ red = {0.40625, 0.21875},
+ green = {0.40625, 0.375},
+ }
+ },
+ circuit_connector_sprites = get_circuit_connector_sprites({0.1875, 0.15625}, nil, 18),
+ circuit_wire_max_distance = 7.5
},
}
</pre>