I've searched around Factorio API but seems like there's no way to modify the attribute of entity in game. A trival solution might be... generate as much tier of bugs as user want through config?
Rampant use some nice template to generate its large biter prototype library and it offers 10 tiers of biters each kind. But attributes are hardcoded in prototype luas. I'm not sure if factorio can store 1000 tier of biters in memory without crash... but that might be so fun ;)