Fixed to work with Rampant. Original Description: Adds more powerful late and endgame combat capability to keep up with powerful enemies and huge biter bases.
Mods introducing new content into the game.
Version: 1.101.149
Date: Sept 24 2023
Bugfixes:
- problemlow fixed crash related to Rampant via adding a health check on lines 445-447 of functions.lua it shouldnt break functionality, haven't rigorously tested through.
Version: 1.101.148
Date: Oct 31 2022
Bugfixes:
- Changed focusing lens recipes to not be recursive, and fixed some intermod issues
- Fixed locale of biter flesh
- Fixed recharging shield domes being low-power, often resulting in flicker
- Fixed shield dome circuit connection duplication
New Features:
- Added invulnerability to caustic damage to most defence or perimeter structures, to prevent acid turrets causing massive friendly-fire damage
- Added lightning turret splash damage and tech to boost its effect
- Added new focusing lenses for shield domes, to utilize the remaining colors of BobMods gems
- Added new much-improved "rebooting" animation to shield domes
- Added options for controlling each possible turret alert
- Added options to disable sound of each tier of turret alert
- Added other BobMods items to some recipes
- Added recipe to resolidify lye back to hydroxide
Misc Changes:
- Moved acid capsule, turret, etc from vanilla "acid" damage type to new "caustic" type
Removed Features:
- Removed acid invulnerability from walls
Version: 1.101.144
Date: Oct 7 2022
Bugfixes:
- Fix crated ammo compatibility with some modded ammo items
- Fixed duplication of turret logistics chests
- Fixed potential issues with destroyer satellite functionality
- Fixed spam of technical "-rangeboost-" turrets from most GUIs
- Fixed upgrade techs not applying to plasma turrets
New Features:
- Added "focusing lenses" to laser, plasma, and lightning turrets, to integrate BobMods gems if present
- Added "lye" fluid, made from sodium hydroxide, if that item is present; usable as "acid" in acid capsule and turret
- Added BobMods blue circuits to lightning turrets if present
- Added BobMods lead to supercavitating ammo if present, but cheapen other ingredients
- Added conversion recipe from explosive to napalm rockets
- Added conversion recipe from spiked wall to reinforced spiked wall
- Added many fixes for prototypes with nulled values for things like energy sources or emissions thereof
- Technology effects now have icons
Misc Changes:
- Cannon turrets now also prioritize NauvisDay wall nukers
- Excluded more technical turrets from range boost system
- Injured biters now deal less damage, in a linear relationship
- Made walls immune to acid to prevent destruction from acid turrets
Version: 1.101.105
Date: Apr 28 2021
Misc Changes:
- Update to 1.1
Version: 1.018.24
Date: Nov 15 2020
New Features:
- Added option to require a unique orbital destroyer launch for each automated orbital destroyer unit on the ground
Misc Changes:
- Biters building new bases now automatically schedules new orbital strikes there, as well as an alert
Version: 1.018.18
Date: Aug 10 2020
Bugfixes:
- Fixed artillery AoE damaging friendly structures
- Fixed turret logi chest stacking due to repeated recreation
New Features:
- Added shield dome reboot FX
Rebalancing:
- Increased napalm shell AoE
Misc Changes:
- Changed some recipe and tech costs
- Doubled effect of lightning turret recharge tech
- Further improved turret cache reliability
- Lightning turrets now take massively increased damage from biters but reduced damage from spitters
- Re-added train mass increase (with modern improvements) after witnessing a high-speed train stop dead in its tracks after hitting some biters (https://youtu.be/dDFYW5yVjMM)
- Reimplemented capsule dump equipment
- Slightly increased artillery logi request
Version: 1.018.15
Date: Jul 28 2020
Bugfixes:
- Fixed handling of capsule damage and mod compat
- Fixed some missing locale from 0.17 update
- Fixed turret logi chests sometimes surviving the removal of the parent entity or being placed wrong
New Features:
- Added setting to add major AoE damage to artillery shell impact
- Shield domes now have new modern graphics
Misc Changes:
- Changed uranium costs in some recipes
- Moved shield dome circuit connection relative to dome
- Redesigned plasma laser defence equipment, which had been unchanged since 2015
- Strongly reduced artillery logi request
Removed Features:
- Removed 2015-era train mass increases
- Removed debug prints
Version: 1.018.12
Date: Jul 5 2020
Bugfixes:
- Fixed some sprite issues
New Features:
- Added support for the native upgrading system on improved turrets and walls
Version: 1.018.10
Date: Jun 29 2020
New Features:
- Added option to buff green worms similar to the old one to buff green biters
- Plasma turrets now have aiming and shutdown sounds
Rebalancing:
- Rebalanced supercavitating ammo damage profile
- Reduced some tech costs in raw pack count
Misc Changes:
- Changed some ammo recipes to better reflect a cheap/expensive recipes split
- Improved code performance
- Made later game range techs more gated
- T2 flamethrower and napalm shells now do a unique kind of damage, bypassing normal fire resistances unless that resistance is 100%
- Tweaked turret targeting based on biter health to better allocate turrets in mixed type attack waves
Version: 1.018.6
Date: Jun 15 2020
Misc Changes:
- Improved code performance
- Improved shockwave turret range boost tech
Version: 1.018.5
Date: Jun 11 2020
New Features:
- Plasma turrets now have new unique graphics
Misc Changes:
- Made concussion turret graphics more unique but more similar to modern gun turret style
Version: 1.018.2
Date: Jun 7 2020
New Features:
- Added option for shockwave turrets to use red circuits (and thus be oil-dependent)
Misc Changes:
- Halved turret alert volume
- More code cleanup
Version: 1.018.1
Date: May 29 2020
Bugfixes:
- Fixed fire capsule/spraying issues
Misc Changes:
- Massively cleaned up code
- Update to 0.18
Version: 1.017.35
Date: Dec 29 2019
Bugfixes:
- Fixed last_user attemping to set nil when that was the fetched value, pending vanilla bugfix to allow nil as set value (https://forums.factorio.com/viewtopic.php?f=11&t=76360)
- Fixed occasional crash on load due to typo
New Features:
- Added more mods' technical entities to the turret range blacklist
Version: 1.017.24
Date: Sep 30 2019
Bugfixes:
- Fixed turret caching losing "last_user"
Misc Changes:
- Improved mod compatibility
- Neutron weaponry now leaves long-lived fallout
- Power armor mk3 is now unbreakable
Version: 1.017.15
Date: Jul 1 2019
Bugfixes:
- Fixed issues with locking things behind campaign only techs
New Features:
- Added more mods' technical entities to the turret range blacklist
Misc Changes:
- More 0.17 fixes
- Redesigned plasma beam sprite to be more unique and more dramatic
Version: 1.017.12
Date: Jun 17 2019
New Features:
- Added more radiation resistances
- Added some more fixes to dome scripting
Misc Changes:
- More 0.17 fixes
Version: 1.017.6
Date: Jun 6 2019
Bugfixes:
- Fixed some sprite issues on equipment
New Features:
- Added tech to improve shield dome reboot time
Misc Changes:
- Moved shared code to Dragon Industries
- Update to 0.17
Version: 1.016.180
Date: Nov 28 2018
Bugfixes:
- Fixed yet more rangeboost turret issues
New Features:
- Added T2 flamethrower to Helicopter mod
- Added option to disable napalm shells from lighting trees
- Added shield dome capacity circuit signal
Rebalancing:
- Rebalanced some recipes
Misc Changes:
- Tweaked napalm shell fire area
Version: 1.016.172
Date: Oct 20 2018
Bugfixes:
- Fixed crash on load with some users
Version: 1.016.164
Date: Oct 15 2018
New Features:
- Added option to make napalm not set trees on fire
Rebalancing:
- Rebalanced T2 flamethrower
Misc Changes:
- Napalm rocket tech is no longer much more expensive than napalm shells
- Tweaked plasma turret tech prereqs
Version: 1.016.160
Date: Oct 10 2018
Rebalancing:
- Rebalanced capsules
Misc Changes:
- BobMods version of the Power Armor 3 recipe changed somewhat
Version: 1.016.148
Date: Sep 18 2018
Bugfixes:
- Fixed crash with Bob Warfare
New Features:
- Added sticky turrets
Misc Changes:
- Health alerts should now take priority
Version: 1.016.144
Date: Sep 10 2018
New Features:
- Added Supercavitating ammo type
Misc Changes:
- Electric turrets no longer play low/critical alerts unless they have a zero idle drain, as non-drainless turrets would deplete entirely if power is lost
- Made laser turret damage tech more uniform
- Tweaked a few tech costs
Version: 1.016.138
Date: Sep 7 2018
Misc Changes:
- Ammo crate properly inherits damage from parent type
- Cheapened electric defence technologies
- Fluid wagons no longer pop like balloons when bumped into
- High-tier ammo now has some piercing damage
- Shockwave turret rangeboost effectivity increased
- Spitters will no longer stop just outside the range of a shockwave turret
- Turret range boost tech is now cheaper
Version: 1.016.135
Date: Sep 5 2018
Bugfixes:
- Fixed some missing localizations
- Fixed spurious turret alarms
New Features:
- Added "weaponized electrical discharge" tech as a prereq for some defence technologies
Misc Changes:
- Acid turret now uses aluminum instead of cobalt
- Cannon turret now uses cobalt instead of invar
- Hid range-boost turrets from the bonus gui
- Moved shockwave turret earlier in the techtree, and replaced aluminum (if applicable) with nickel
- Shockwave turret damage technology now shows the effect in the tech screen
- Turret logi chests no longer show "no network" icons
Version: 1.016.132
Date: Sep 2 2018
New Features:
- Added command to silence the sounds from turret alerts for a user-specified length of time
- Added option for more intelligent "low ammo" warnings, based on dealable damage and its relation to average enemy health at that evolution factor
Rebalancing:
- Rebalanced technology dependencies and recipes, with a focus on BobMods integration
- Reduced concussion turret damage from 5x to 2x
Misc Changes:
- Brought incendiary uranium ammo more in line with vanilla ammo DPS
- Made concussion turrets available much earlier
- Split incendiary ammo tech into pre and post uranium
- T2 Flamethrower now requires Advanced Electronics 2
Version: 1.016.120
Date: Aug 20 2018
New Features:
- Redesigned robot and electric pole defence techs, they now have proper tiered and tech-level-dependent behavior
Rebalancing:
- Reduced reinforced-only wall strength from 4000 to 2000, and made it cheaper
Misc Changes:
- Improved orbital strike performance
- Trains and cliffs are now properly radiation-immune
Version: 1.016.115
Date: Aug 15 2018
Bugfixes:
- Fixed crash with fluid turrets with no fluidboxes breaking alert tracking
- Fixed crash with level 5 of lightning turret charging researched
Version: 1.016.112
Date: Aug 13 2018
Bugfixes:
- Fixed resistance handling for "resist all"
New Features:
- Added more checks to turret caching to fix more errors
- Added option to massively buff green biters' health to make the lightning turret more desirable
- Added turret monitoring alerts and tech
Rebalancing:
- Increased lightning turret damage 50%
Version: 1.016.106
Date: Aug 7 2018
New Features:
- Added lightning turret
Misc Changes:
- Improved performance in active scripting
Version: 1.016.101
Date: Aug 2 2018
Bugfixes:
- Fixed technical entities being blueprintable or deconstructable
New Features:
- Added handling for artillery turret
Version: 1.016.98
Date: Jul 30 2018
Bugfixes:
- Fixed plasma beam coloring
- Fixed some errors with launching custom items
Misc Changes:
- Replaced concrete with refined concrete in a couple recipes
Removed Features:
- Removed random chunk turret recaching to improve performance
Version: 1.016.72
Date: Jan 30 2018
Bugfixes:
- Fix more script errors in turret range and upgrades
- Fixed spurious damage alerts for shield domes that are under attack but doing their job
New Features:
- Added acid turret
- Added fire capsule
- Added sanity checks on modded turrets
- Added some new icon sprites
- Added sprayer equipment
- Added strong fire resist to power armor mk3
Misc Changes:
- Improved range turret system to not make upgrades of technical entities
- Made power armor mk3 more expensive
- Streamlined turret damage boost system to match vanilla
- Update to 0.16
Removed Features:
- Removed laser beam mod compat and made beams native to mirror vanilla changes
Version: 1.015.46
Date: Sep 3 2017
Bugfixes:
- Fixed crated ammo being used as an intermediate recipe
- Fixed particle overload and memory leak when killing mass quantities of biters with orbital strikes or shockwave turrets
- Fixed some potential script breakage with shockwave turret and domes
- Improved range turret scripting to fix some issues with leftover or incorrectly identified entities
New Features:
- Added GFX quality option
- Added more radiation resistances
- Added new orbital strike VFX
- Added orbital scanner to reveal map area and allow firing orbital weaponry via the map
- Added system to clean up alien tissue
- Added turret logistics
- Domes now have tiered structure health
Misc Changes:
- "Space plasma" option now decreases space science cost of orbital destroyer
- Orbital strikes now automatically chain if enemy structures or units continue to exist nearby
- Significantly increased plasma turret power throughput and slightly increased buffer size
Version: 1.015.32
Date: Aug 18 2017
New Features:
- Added defence trap
- Added manual orbital targeting
- Added shield domes
Rebalancing:
- Increased cannon turret range
Misc Changes:
- Cannon turret now properly prioritizes spitters like it was always meant to
Version: 1.015.20
Date: Aug 6 2017
Bugfixes:
- Fixed more issues with range turrets
New Features:
- Added crated ammo unpacking
- Added orbital strike system, with automated orbital firing to clear the map of nests
- Added shockwave turret
Misc Changes:
- Redesigned turret techs
Version: 1.015.5
Date: Jul 25 2017
Bugfixes:
- Fixed issues with range-boosted turrets
New Features:
- Added crated ammo
- Added more radiation resistances to entities
- Added several more options
- Custom techs now have better effect description
- Plasma turrets now have custom sounds with laser beam turrets mod
Misc Changes:
- Biter flesh now decomposes in inventories
- Settings now use locale
- Tweaked some recipes and tech costs
Version: 1.015.0
Date: Jul 14 2017
Misc Changes:
- Release
Version: 0.015.8
Date: Jul 2 2017
New Features:
- Added alien tissue drops
- Added configuration system with integration into the native mod settings menu and several config options to control things like progression gating and alien tissue behavior
- Added turret range boost techs
Removed Features:
- Removed T2 night vision equipment
Version: 0.015.5
Date: Jun 20 2017
New Features:
- Added new turret sprites and icons
- Added rocket versions of all custom cannon shells
- Added turret healing techs
- Plasma turrets now have compatibility with laser beam turret mod and a custom beam attack
Rebalancing:
- Rebalanced ammo damage
- Reduced Mk3 power armor equipment grid size
Misc Changes:
- Cannon turret now has a unique ammo item
- Changed T2 night vision colors
- Changed all use of uranium to be vanilla instead of UraniumPower
- Made concussion turrets cheaper and earlier game
- Redesigned all tech costs to match 0.15 styling and science pack set
- Update to 0.15
Removed Features:
- Removed bullet upcrafting due to vanilla recipe changes
- Removed nuke shell due to vanilla addition of atomic bomb
Version: 0.014.4
Date: Oct 28 2016
New Features:
- Added T2 flamethrower
- Added acid capsule
- Added napalm shell
- Added neutron bomb shell using UraniumPower materials
- Added radiation capsule
- Added recipe to upcraft yellow ammo into red
- Plasma turrets now have custom sound
Misc Changes:
- Mk3 power armor now comes with a 40 slot inventory bonus
- Update to 0.14
Version: 0.012.3
Date: Dec 4 2015
New Features:
- Added power armor mk3 and better versions of night vision and laser defense equipment
- Added wide area scanner
Version: 0.012.2
Date: Nov 25 2015
New Features:
- Added better walls
- Added high explosive cannon shells
- Added self-defense technologies for power poles, radar, and robots to fight back if attacked
- Added uranium (using UraniumPower materials) and sulfur ammo
Misc Changes:
- Made trains heavier to improve biter penetration
Version: 0.012.1
Date: Nov 21 2015
New Features:
- Added Cannon Turret
- Added Concussion Turret
- Added Plasma Turret
Misc Changes:
- Renamed to EndgameCombatRampantPatch