Was trying to fix the turret body issue, as it was REALLY bugging me, but couldn't figure it out.
Best I managed to get is a mini body and oversized turret... But looking at this mod (and its origin) it really needs to be re-written for v2 from scratch. There are all sorts of things that just don't make sense to me (but also I got no idea when it comes to modding...)
Anyway, heres the best I managed, but nothing I could do seemed to have increased the size of the turret body...
https://imgur.com/a/IHz2xX8
Going to give up as I have no idea what I am doing, thought that if I reference the base laser tower base it would work, but no idea... seems it wasn't really doing any changes no matter what I was doing with scale or anything like that...
Anyway I think the thing that made it better was to use latest version of https://lua-api.factorio.com/2.0.11/types/TurretBaseVisualisation.html but I got really muddled with it.
Heres the mess I ended up with
function shock_turret_extension(inputs)
return {
filename = "__ElectroTurret__/graphics/entity/shock-turret/shock-turret-gun-start.png",
priority = "medium",
width = 66,
height = 67,
frame_count = inputs.frame_count or 15,
line_length = inputs.line_length or 0,
run_mode = inputs.run_mode or "forward",
axially_symmetrical = false,
direction_count = 4,
shift = { -0.03125, -0.984375 }
}
end
function shock_turret_extension_shadow(inputs)
return {
filename = "__ElectroTurret__/graphics/entity/shock-turret/shock-turret-gun-start-shadow.png",
width = 92,
height = 50,
frame_count = inputs.frame_count or 15,
line_length = inputs.line_length or 0,
run_mode = inputs.run_mode or "forward",
axially_symmetrical = false,
direction_count = 4,
draw_as_shadow = true,
shift = { 1.375, 0 }
}
end
function shock_turret_extension_mask(inputs)
return {
filename = "__ElectroTurret__/graphics/entity/shock-turret/shock-turret-gun-start-mask.png",
flags = { "mask" },
width = 51,
height = 47,
frame_count = inputs.frame_count or 15,
line_length = inputs.line_length or 0,
run_mode = inputs.run_mode or "forward",
axially_symmetrical = false,
apply_runtime_tint = true,
direction_count = 4,
shift = { -0.015625, -1.26563 }
}
end
data:extend({
{
type = "electric-turret",
name = "adikings-shock-turret",
icon = "__ElectroTurret__/graphics/icons/shock-turret.png",
icon_size = 64,
flags = { "placeable-player", "placeable-enemy", "player-creation" },
minable = { mining_time = 0.5, result = "adikings-shock-turret" },
max_health = 400,
resistances = {
{
type = "fire",
percent = 50
},
{
type = "explosion",
percent = 30
}
},
corpse = "medium-remnants",
collision_box = { { -0.7, -0.7 }, { 0.7, 0.7 } },
selection_box = { { -1, -1 }, { 1, 1 } },
rotation_speed = 0.01,
preparing_speed = 0.05,
folding_speed = 0.05,
dying_explosion = "medium-explosion",
energy_source = {
type = "electric",
buffer_capacity = "800kJ",
input_flow_limit = "9600kW",
drain = "12kW",
usage_priority = "primary-input"
},
folded_animation = {
layers = {
shock_turret_extension { frame_count = 1, line_length = 1 },
shock_turret_extension_shadow { frame_count = 1, line_length = 1 },
shock_turret_extension_mask { frame_count = 1, line_length = 1 }
}
},
preparing_animation = {
layers = {
shock_turret_extension {},
shock_turret_extension_shadow {},
shock_turret_extension_mask {}
}
},
prepared_animation = {
layers = {
{
filename = "__ElectroTurret__/graphics/entity/shock-turret/shock-turret-gun.png",
line_length = 8,
width = 68,
height = 68,
frame_count = 1,
direction_count = 64,
shift = { -0.03125, -1 }
},
{
filename = "__ElectroTurret__/graphics/entity/shock-turret/shock-turret-gun-mask.png",
flags = { "mask" },
line_length = 8,
width = 54,
height = 44,
frame_count = 1,
apply_runtime_tint = true,
direction_count = 64,
shift = { -0.03125, -1.3125 }
},
{
filename = "__ElectroTurret__/graphics/entity/shock-turret/shock-turret-gun-shadow.png",
line_length = 8,
width = 88,
height = 52,
frame_count = 1,
direction_count = 64,
draw_as_shadow = true,
shift = { 1.5, 0 }
}
}
},
folding_animation = {
layers = {
shock_turret_extension { run_mode = "backward" },
shock_turret_extension_shadow { run_mode = "backward" },
shock_turret_extension_mask { run_mode = "backward" }
}
},
base_picture = {
layers = {
{
filename = "__base__/graphics/entity/laser-turret/laser-turret-base.png",
priority = "high",
width = 138,
height = 104,
shift = util.by_pixel(-0.5, 2),
scale = 0.5
},
{
filename = "__ElectroTurret__/graphics/entity/shock-turret/shock-turret-base-mask.png",
flags = { "mask" },
width = 54,
height = 45,
apply_runtime_tint = true,
direction_count = 1,
frame_count = 1,
shift = { -0.046875, -0.109375 }
}
}
},
vehicle_impact_sound = {
filename = "__base__/sound/car-metal-impact.ogg",
volume = 0.65
},
attack_parameters = {
type = "projectile",
ammo_category = "adikings-shock-turret",
cooldown = 25,
projectile_center = { -0.09375, -0.2 },
projectile_creation_distance = 1.4,
range = 20,
sound = {
filename = "__ElectroTurret__/sound/shock-turret-attack.ogg",
volume = 0.4
},
damage_modifier = 1.0,
ammo_type = {
type = "projectile",
category = "electric",
energy_consumption = "200kJ",
action = {
{
type = "direct",
action_delivery = {
{
type = "projectile",
projectile = "adikings-shock-lightning",
starting_speed = 0.8
}
}
}
}
}
},
call_for_help_radius = 40,
graphics_set =
{
base_visualisation =
{
animation =
{
layers =
{
{
filename = "__base__/graphics/entity/laser-turret/laser-turret-base.png",
priority = "high",
width = 138,
height = 104,
shift = util.by_pixel(-0.5, 2),
scale = 0.5
},
{
filename = "__ElectroTurret__/graphics/entity/shock-turret/shock-turret-gun-shadow.png",
line_length = 8,
width = 88,
height = 52,
frame_count = 1,
direction_count = 64,
draw_as_shadow = true,
shift = { 1.5, 0 },
}
}
}
}
},
}
})