Edit Map Settings

by morsk

Allows you to change your map and map generation settings at any time you want. Fork of Bilka's "Change Map Settings". Note that map generation changes only apply to new chunks.

Utilities
7 months ago
2.0
13.3K
Environment

g Are Terrain Settings Not Applying to New Planets in Maps from Version 1.0?

10 months ago

Hello,

First of all, I would like to express my sincere thanks for your continued work on this mod. I truly appreciate the effort you put into it.

I encountered an issue when I tried using the mod to adjust terrain settings before entering a new planet. Unfortunately, I noticed that the changes were not being applied. Could this issue be related to using maps from version 1.0?

Specifically, I observed that the water distribution settings for the Gleba map were not applied. Additionally, when I exported the map sharing code from my save file and started a new game, the settings for the new planet were not applied as expected.

I would greatly appreciate any assistance or insights you can provide regarding this issue.

Thank you for your time and for all the work you've done on this mod.

Best regards,
Tiyike

10 months ago
(updated 10 months ago)

The mod can't edit a surface until after it's created. I'm not sure it's possible. If it's possible I'll add it eventually.

The settings from initial map creation are stored in game.default_map_gen_settings, which is read-only. They're used to create new planets. Only after creating the new planet is its data in a place that can be modified.

Maybe by listening to events, I could interfere with the creation of the surface and have it use modified settings. (I'm guessing and haven't researched this.) This might be too weird to bother with. It may be simpler to delete every chunk on the planet and let it regenerate, compared to trying to modify read-only settings before they can be used.

If you edited Gleba settings on another surface, you may have added Gleba water to that surface. I would not check unchecked boxes on a surface unless you're trying to add weird things on purpose.

I will try to think of a way to make this clearer. Perhaps the UI should say the name of the surface it's editing at the top, to make it clear you're editing one planet at a time, not global settings.

10 months ago
(updated 10 months ago)

Oh, Thanks for reply.

I found the way.
Before I landing (on orbit of Gleba), I can choose Gleba map (even I can see only black fog) then I can change the parameters of Gleba.

maybe, the new planet (obejct?) is created when I reached on orbit of it.

I'm not sure how the UI will change in the future, but based on the current UI, I think a good approach would be to display the parameters of the currently viewed surface at the top of the UI. If someone tries to adjust the parameters of a different surface, a warning message could be displayed.

10 months ago

I would like to share what I learned through several rollbacks.

I used this mode to increase the water terrain, but there are some differences in the terrain compared to new games with the same conditions.
The difference is that no resources are given near the starting area. For a planet like Nauvis it's simply a matter of resources, but for Gleba it's not just the resources that matter, but the planting tiles as well, which probably makes early-stage very difficult. Other map gens seem to work normally, except that no starting area bonuses are given.

In my case, the yumako fruit was first discovered 2,000 tiles away.

10 months ago
(updated 10 months ago)

Were these part of the other Gleba issues? If this isn't fixed in 1.0.4 I will look at it tomorrow.

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