Expanded Rocket Payloads Touched by an AngelBob


This mod gives Expanded Rocket Payloads, SpaceX, Orbital Ion Cannon and a few other Space oriented mods the AngelBob treatment!

Tweaks
4 years ago
0.16 - 0.18
36

b [Fixed] Startup error with non-default bobs roboport setting

5 years ago

https://imgur.com/a/eH0GTrh

Startup setting "Disable Roboports" in Bob's Logistics.

I have a lot of other mods so in the slim chance this isn't reproducible for you I can provide a save file to sync from.

5 years ago

5 years ago

Just enable roboports again.

5 years ago

Yeah I'm aware. I was hoping for a conditional alternate recipe

5 years ago

I am going to look into this in the next time.

5 years ago

Should be fixed in 0.1.4

5 years ago

Hey, so this wasn't actually fixed, but I just fixed it myself in my local version temporarily. Can you please add it or something similar to the main mod.

Replace data-updates.lua line272 with https://pastebin.com/fPjMscJc for the fix I've been using (feel free to tweak the recipe if you want)

5 years ago

I upload another version that should fix the issue finally.

5 years ago

Unfortunately that fix is a bit too simplified, while the game does start and appear fine the actual recipe is impossible to craft in-game, as the roboport is hidden and the recipe is removed too by the bobs setting. (Unless you somehow find or are given a bunch of mk1 roboports from somewhere)

5 years ago

Yeah, right. Should be fixed in 0.1.8 finally.

5 years ago

Yep confirmed working for me. Thanks for the effort.

Also have you seen Earendels new mod? https://mods.factorio.com/mod/space-exploration
Any plans to integrate with it once it is a bit more stable?

5 years ago

I have seen it and I could have participated in the private beta but I did not really find the time to. I also backed him on Patreon with a very small sum.

I see what I can do. First it needs to become somewhat stable and work with Angels without crashing. I read that it could have problems with AB.

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