It would be amazing if MoreScience was also 'touched' by this mod to add support for ERP's science to the MoreScience Labs (or appropriate end-game lab rather). Right now MoreScience doesn't support third-party science items in mods except for Angel's and thus it doesn't support ExpandedRocketPayloads science items to be researched with. A new dedicated lab and/or just adding the items to the list in the table for the MoreScience's final lab would be great!
Related conversation: https://mods.factorio.com/mod/expanded-rocket-payloads/discussion/5c48eda8ec24ef000d5e4870
It would involve adding an optional dependency on MoreScience and then 'adding' entires for ERP's science items to the lab
item's inputs
table. Right now MoreScience does this:
data.raw["lab"]["lab"].inputs =
{
"science-pack-1",
"science-pack-2",
"military-science-pack",
"basic-automation-science-pack",
"science-pack-3",
"basic-power-science-pack",
"production-science-pack",
"basic-logistics-science-pack",
"high-tech-science-pack",
"space-science-pack",
}
I.E it hardcodes in the list, so just need to append the missing items to it. The MoreScience mod also has a lab-mk2
, which hardcodes in this inputs list:
data.raw["lab"]["lab-mk2"].inputs = {
"infused-basic-science-pack-1",
"infused-basic-science-pack-2",
"infused-basic-military-science-pack",
"infused-basic-automation-science-pack",
"infused-basic-science-pack-3",
"infused-basic-power-science-pack",
"infused-advanced-science-pack-1",
"infused-basic-logistics-science-pack",
"infused-advanced-science-pack-2",
"infused-extreme-science-pack",
}
And these tend to be used for the super-high-tier infinite and space researches in MoreScience, so they might better belong here.
Although, a new lab just for ERP's science packs would be far far better I'd think and considering how much this mod 'touches' these space mods already, plus it would be about as easy to do by copying the existing lab's data and adjusting it as needed with perhaps a graphics tint and a recipe change to take higher materials... :-)