[WIP] Expanded AngelBob

[WIP] Endgame Mod expanding upon AngelBob
13 days ago
0.16 - 0.17
801

Changelog

Version: 0.0.11
  Fixed:
    - Fixed "ShinyIcons" and "ShinyBobGFX" compatibility
              

Version: 0.0.10
  Fixed:
    - Fixed "ShinyIcons" compatibility
              

Version: 0.0.9
  Fixed:
    - Titanium Processing Unit now also requires it's tech to unlock
              

Version: 0.0.8
  Fixed:
    - Recipes are now actually unlocked by their techs. Upsi
              

Version: 0.0.7
  Fixed:
    - Added locales for technologies and entities
    - "Normalize" polution
              

Version: 0.0.6
  Fixed:
    - Update to 0.17
              

Version: 0.0.5
  Fixed:
    - Second try fixing the crash without "ShinyIcons" installed
              

Version: 0.0.4
  Fixed:
    - Fixed a crash without "ShinyIcons" installed
              

Version: 0.0.3
  Changes:
    - Added techs and recipes for the rich productivity module
              

Version: 0.0.2
  Changes:
    - Adjusted "Clowns-AngelBob-Nuclear" Nuclear Fuel Cell values
    - Move items in "ShinyIcons" categories when installed
              

Version: 0.0.1
  Changes:
    - Initial release