[WIP] Expanded AngelBob


[WIP] Endgame Mod expanding upon AngelBob

Overhaul
3 years ago
0.16 - 0.18
11

Changelog

Version: 0.0.17
  Fixes:
    - Lower version number requirement for "Expanded Rocket Payloads"
Version: 0.0.17
  Changd:
    - Fix eror when Electronic Assembly Machines are disabled
    - Apply LUT tool
Version: 0.0.16
  Added:
    - Update to Factorio 0.18
Version: 0.0.15
  Fixed:
    - Fixed the new Platinum Sorting recipe not loading
Version: 0.0.14
  Added:
    - Added Compatibility with "MilesBobsExpansion"
    - Added Pure Platinum sorting and made "Platinum_Sorting" incompatible
  Changed:
    - Made "Bob Modules" optional. It is adviced to use it.
    - Updated all dependencies to 0.17
  Fixed:
    - Fixed a crash related to "ShinyIcons"
    - Fixed Electronics Assembler 4 recipe
    - Fixed description
Version: 0.0.13
  Changed:
    - Bumped Electronic Assembly Machines 4 Crafting Speed to 5.5
  Fixed:
    - Category of Electronic Assembly Machine 4
Version: 0.0.12
  Fixed:
    - Fixed Rich Productivity Modules Recipes
Version: 0.0.11
  Fixed:
    - Fixed "ShinyIcons" and "ShinyBobGFX" compatibility
Version: 0.0.10
  Fixed:
    - Fixed "ShinyIcons" compatibility
Version: 0.0.9
  Changed:
    - Titanium Processing Unit now also requires it's tech to unlock
Version: 0.0.8
  Changed:
    - Recipes are now actually unlocked by their techs. Upsi
Version: 0.0.7
  Changed:
    - Added locales for technologies and entities
    - "Normalize" polution
Version: 0.0.6
  Changed:
    - Update to 0.17
Version: 0.0.5
  Fixed:
    - Second try fixing the crash without "ShinyIcons" installed
Version: 0.0.4
  Fixed:
    - Fixed a crash without "ShinyIcons" installed
Version: 0.0.3
  Changed:
    - Added techs and recipes for the rich productivity module
Version: 0.0.2
  Changed:
    - Adjusted "Clowns-AngelBob-Nuclear" Nuclear Fuel Cell values
    - Move items in "ShinyIcons" categories when installed
Changed: 0.0.1
  Changes:
    - Initial release