Display Plates - Ground Signs & Map Markers


Big, medium and small signs ("plates") which can display an item, fluid or virtual icon. Display plates can be set to create a matching map marker at the location of the display plate. Can be used with blueprints, (except updating blueprints)

Utilities
2 years ago
1.1
33.6K

b [Fixed] Error while running event DisplayPlates::deadlock-open-gui (ID 173)

4 years ago

After manually replacing __IndustrialDisplayPlates__ with __DisplayPlates__ i got this error when trying to click on a display plate.

The mod Display Plates (1.2.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event DisplayPlates::deadlock-open-gui (ID 173)
"IndustrialDisplayPlates" is not an active and valid mod.
stack traceback:
    [C]: in function 'get_all_ids'
    __DisplayPlates__/control.lua:80: in function 'find_entity_render'
    __DisplayPlates__/control.lua:89: in function 'get_render_sprite_info'
    __DisplayPlates__/control.lua:281: in function 'create_display_gui'
    __DisplayPlates__/control.lua:442: in function <__DisplayPlates__/control.lua:434>
4 years ago

globals.lua needed "mod_name" to be changed from __IndustrialDisplayPlates__ to __DisplayPlates__

4 years ago

Aye! I have an update for that, sorry for not publishing it. But been trying to figure out how to migrate from IndustrialDisplayPlates.
However IndustrialDisplayPlates seems to track state for each plate using the rendered sprite.
Which is not accessible as soon as you remove IndustrialDisplayPlates mod :(
Would kind of suck to have to reconfigure all plates manually!

My thinking now is maybe one can run them both side by side once to migrate the state and then once you disable IndustrialDisplayPlates this mod takes over.

I'll experiment some more tomorrow and put up the version with the fix so it at least runs :p

Mostly doing this since I wanted to be able to pick from all signals in me and my brothers K2SE game :D

4 years ago

it doesnt seem to allow you to pick "virtual signals"

4 years ago

Virtual signals should work now in 1.2.4

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