Big, medium and small signs ("plates") which can display an item, fluid or virtual icon. Display plates can be set to create a matching map marker at the location of the display plate. Can be used with blueprints, (except updating blueprints)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.5.1 Date: 2023-04-10 Changes: - Mod release automation in GitHub - Skip some additional files in mod distribution
Version: 1.5.0 Date: 2023-03-24 Changes: - Add mod config to disable warning on blueprint updates
Version: 1.4.1 Date: 2022-08-28 Changes: - Increase HP of plates by a factor of 4, so small plates have 160, 280, 400 HP
Version: 1.4.0 Date: 2022-08-28 Changes: - Quick toggle of map marker using keybind for rotate (default: R)
Version: 1.3.1 Date: 2022-08-28 Changes: - Prevent crashes when user update an existing blueprint - refactor(internal): rename custom input events - refactor: exit event listeners earlier if events don't match what display plates is listening for - refactor: reduce code duplication, reduce nesting and remove dead code - Updated name and description to improve discovery (Display Plates -> Display Plates - Ground Signs & Map Markers)
Version: 1.3.0 Date: 2022-08-25 Changes: - Add remote interface allowing other mods to set the sprite on a Display Plate, thanks to billbo99!
Version: 1.2.8 Date: 2022-08-25 Changes: - Fix migration for IR2 which broke interactive tutorials in vanilla.
Version: 1.2.7 Date: 2021-07-28 Changes: - Reduce mod size by removing bundled modportal screenshots.
Version: 1.2.6 Date: 2021-07-25 Changes: - Re-release of 1.2.5 without extra stuff that's not working yet.
Version: 1.2.5 Date: 2021-07-25 Changes: - Add on off labels to switch in ui
Version: 1.2.4 Date: 2021-07-25 Changes: - Fix crash when selecting virtual signals and fix so they render on plate!
Version: 1.2.3 Date: 2021-07-24 Changes: - Attempt to migrate renders from IndustrialDisplayPlates when both mods are run side by side. - Add missing english text - Fix paths after mod rename
Version: 1.2.1 Date: 2021-07-23 Changes: - Fix update references for dependencies
Version: 1.2.0 Date: 2021-07-23 Changes: - Create fork from https://mods.factorio.com/mod/IndustrialDisplayPlates - Updated GUI using native Signal selector
Version: 1.1.0 Date: 2020-12-02 Changes: - Version bump for base game 1.1
Version: 0.18.5 Date: 2020-11-23 Bugfixes: - Bumped version to fix version mess
Version: 0.18.3 Date: 2020-11-22 Changes: - removed unneeded mipmap for map marker (thanks to Deadlock989) - restored IR compat (thanks to Deadlock989) - fixed steel display migration (again) (thanks to Deadlock989) - fixed styles (thanks to Deadlock989)
Version: 0.18.2 Date: 2020-08-02 Changes: - moved plates to Dectorio recipe group (if installed) Bugfixes: - removed check for show_in_library (removed in 0.18.37)
Version: 0.18.1 Date: 2020-05-26 Bugfixes: - Quick fix for base GUI changes (styles and search icon)
Version: 0.18.0 Date: 2020-04-08 Changes: - Mod takeover from https://mods.factorio.com/mod/IndustrialDisplays - Changed versioning - Changed changelog date format - Changed mod name Features: - Added german locale
Version: 1.0.8 Date: 2020-03-26 Bugfixes: - Fixed a typo that caused problems for mods that raise custom revive events. Known issues: - Plate settings are not restored by undo/CTRL-Z. This can't be fixed.
Version: 1.0.7 Date: 2020-03-22 Bugfixes: - Localised name searches were removed. The search filter now only matches against internal names. - Better checking for open GUIs on plates being mined/destroyed.
Version: 1.0.6 Date: 2020-03-20 Changes: - Added a search filter, which works with the localised (translated) names of items. - I heard you don't like displays, so I removed displays that display displays. Bugfixes: - Plate GUI closes if the owner was removed/destroyed.
Version: 1.0.5 Date: 2020-03-17 Bugfixes: - Minor style updates to reflect recent changes to the character GUI. - Requires Factorio 0.18.13 or above.
Version: 1.0.4 Date: 2020-03-13 Bugfixes: - Fixed a selection grid width glitch if all subgroups within a tab have less than 10 items.
Version: 1.0.3 Date: 2020-03-07 Bugfixes: - Fixed a crash with blueprinted display items that do not exist, e.g. items from a removed mod.
Version: 1.0.2 Date: 2020-02-28 Changes: - Added 2x2 and 1x1 versions. - Recipes reflect coverage. - Iron version is rustier.
Version: 1.0.1 Date: 2020-02-24 Bugfixes: - Fixed changelog. Hilarious.
Version: 1.0.0 Date: 2020-02-24 Changes: - Initial release. This mod was forked from the 0.17 version of Industrial Revolution (and is not compatible with it). - Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite. - Copper, iron and steel displays are provided by default. - Now uses ghost tags instead of hax to store plate settings in blueprints. - GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.