Disco Science


Science labs light up with the colours of the science packs they are consuming, instead of just blue.

Tweaks
27 days ago
0.17 - 2.0
227K

g gaming crashing with update

27 days ago
(updated 27 days ago)

just updated the mod, and when loading my savegame the game crashes,
removing the mod and then loading the game it works

i dont know if this helps?`

Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\Map.cpp(1742): Map::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\MapSetupHelper.cpp(189): MapSetupHelper::MapSetupHelper
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\Map.cpp(828): Map::setupEntities
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\Scenario.cpp(331): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl)(MapInterface,ParallelScenarioLoader ,MapDeserialiser ,enum InputType,InputSource ,MultiplayerManagerBase ,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader ,MapDeserialiser ,enum InputType,InputSource ,MultiplayerManagerBase ,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl
)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC24627374)
00007FFC24627374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2527CC91)
00007FFC2527CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
40.783 Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true
40.783 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
40.839 Info CrashHandler.cpp:318: Executable CRC: 1465241209
40.839 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
43.381 Uploading log file
43.393 Error CrashHandler.cpp:270: Heap validation: success.
43.394 Creating crash dump.
43.726 CrashDump success

27 days ago

Ignore my other post about the same issue. I had the post completed but stepped away for a bit before submitting and marcel beat me to it.

27 days ago

Thanks, I've pulled the update and am looking into it now.

27 days ago

i just tested a little bit:
Loading an existing Savegame: always crash
Starting new game, building labs and research, no problems. Saving game
Loading that new game again, no crashes at all.

27 days ago

+1

27 days ago

Much appreciated. I've reproduced the error here, and it indeed has to do with an entity name changing from one version to the other. I'm reading up on how to do a proper migration. For now just keep using DiscoScience 2.0.1

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