Disable Turbo Belts on Research deprecated

by kolunar

Disables turbo belts, undergrounds, and splitters when the turbo-transport-belt research is finished.

11 days ago
2.0
16
Logistics

g Use cases?

11 days ago

Why would anyone want to disable turbo belts at all? If people don't want turbo belts, they can just... not use them...

Besides, it's much easier to just delete the turbo belt in the data stage than stop people from accessing it in the control stage.

11 days ago

I just found even more weird and unnecessary stuff, like a completely empty data.lua file (you don't need it if it's empty) and a startup setting that's used in the control stage... (use a per-map setting instead)

You should probably read Tutorial:Mod Settings and Mod Structure to learn about stuff like this.

9 days ago

Thanks, I'll study a little more and make a better mod!

9 days ago

Created this to hide Turbo Belts in Space Age. They were quite annoying to see while playing Angel's and Bob's, so I made a mod to disable them.

9 days ago

I created this to disable Space Age Turbo Belts since they clash with AB's progression. I chose to hide the recipes instead of deleting them entirely, just in case I want to re-enable them later without any hassle.

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