Just a set of tweaks that I found particularly helpful in the mid-to-late game. The additions and changes include:
• Advanced and Ultimate Repair Packs, with improved repair speed and durability, at the cost of being expensive to craft. Unlocked via additional technologies.
• Nuclear rebalance, where each cell is less powerfull and you get only one per craft, but U258 usage is halved as well. Designed to encourage creating a large enrichment facility to power the reactors.
• MK2 (green) and MK3 (blue) versions of a Roboport, with more charging speed (1.5x, 2x) and charging stations (8, 16), to help ease up on the late game "charging congestions" once you have a bunch of bots going around. Based on my old Compact Factory mod.
• Dedicated Charging Station with 4 charging slots and a 2x2 footprint, to add bot charging capabilities in tight spaces. No inventory space though, so your bots still need Roboports to park at.
• A new technology which improves the bot's battery capacity, reducing the frequency of charging. Can be infinitely upgraded.
Created for a fun game with a friend in multiplayer. I'm putting it here just so he can mod-sync easily, really. If you wanna try it, please feel free to =)
TODO:
• Power Armor MK3 with more grid size.
• Tweaked Spidertron grid to allow for more utility.