yes, lots of nice mods, and i barely have enough time to test one of your new mods before the next two are released :-)
when i saw the description of this mod, i immediately had to think about whether and how it might work together with https://mods.factorio.com/mod/damaged-stop-working ...
Machines might be damaged over time, at first only showing damage without consequences, then (below some threshold) having reduced speed or other limitations proportional to the damage until they stop working (production speed<=0) at another treshold, and finally either stay at 1 HP or even get destroyed completely.
the biggest disadvantage of any such mods: to not make it too annoying, there has to be some ability to repair items (eg with repair packs), and as soon as there are bots they can do all the maintenance work. after once setting up some repair kit production and logistic networks, players can almost ignore such damage. as result, all such mods cause only some small additional complexity for maintenance (upkeep cost, and at most some extra transport of repair packs to outposts), but lots of load for the CPU and decreased UPS :-(