the game started successfully! Thank you.
I gave “changes” as an example, the problem in my modpack is that some mod removes a technology, moving ralesia to another technology.
And due to the fact that in your mod you are not looking for where ralesia is being researched, but for hardcoding the name of the technology, when deadlock tries to view the list of effects for this technology, it comes across nil (no technology).
The funny thing is that deadlock performs validation before adding an item, but does not check that the required technology exists, and due to the fact that the deadlock itself has not been updated for 3 years, I came here with a fix.
you also don't have to be so polite to me, thank you.