***: to do
???: might do
Below are the notes I took on changes I made to version 0.19.8 (copy-pasted):
***need to do some serious reworking
--many things are not necessary when something like K2 is installed
--might do this by splitting darkstar into two mods
(done)removed some electric energy distributors?
--don't remember doing it
(done)put space related research after space science packs
--aircrafts (aerial-combat, aerial-superiority, advanced-flight, nautilus)
--Linari Space station (space-station1)
(done???)change logistic item stats
--inserter rotations/sec: set to 21600 (60 rots/sec) (for 60 fps)
--inserter should be stack, not regular
--might adjust belt speeds
--loader too fast compared to terra belts, set to speed of mk2 terra belt
--belt speed changes: mk1: all items on 1 tile of belt move 1 tile every 2 ticks (0.5 speed)
mk2: 1 tile per tick
(done)bio as science requirement:
--all bio weapons (alien-weapons-1 to 4)
--neuro-perceptual resource gathering 2-4 (neural-miners)
--neuro-perceptual item teleportation
**planning to remove ore patches (lead, lithium, gold)
--use extraction machine instead
(added compatibility with RSO mod, didn't remove ore patches)
(done)extraction machine -- needed for gold, lithium, and lead ores
change recipe or tech tree position
(done)replace gold plate w/ steel for spacey ships and stuff
???making deep mining universal using MK1 and 2 probes
(note: unless you want billions of ore, put storage limit on quarries!)
(done??)remove terra items...
most assemblers and other Terra machines
--keep:
inserters
belts, and splitter and loader
Automated Defense tech tree node
Terra Quarry
???remove mk1 deep mining probes
--there is star mining tech, so mk2 feels like bloat
--also laser miners exist. Should use them
(done)remove Advanced Rocket Payloads tech
--HS payloads much better for ore farming :)
sand filter charges and filter charges:
--used in air filtering machines
--mk4 sand filter also used to manipulate planck space
--might remove weaker/lower tiers of filter charges (who needs them?)
???fix air filtering machines:
--list inputs in machine window
(done)remove most modules (reduce bloat)
--only retain a few tiers for speed, productivity, and efficiency
--(***)when krastorio2 is active, disable certain recipes and items
mod compatibilities:
Krastorio2: sand, glass, and silicon
Rampant: New Enemies biters, spitters, worms, spawners (all 10 tiers)
rso-mod: lead, lithium, and gold don't spawn... add extraction recipes
and adjust extraction machine recipe
**add descriptions for machines and other things
**maybe change locale name to match internal name and vice-versa