Darkstar Utilities Low Spec(Unofficial 0.17 Port)

Unofficial 0.17 port of Low Spec Darkstar Utilities
10 days ago
0.17
879

Changelog

0.17.16-0.17U
Added missing hr version of Terra Assembling Machine.

0.17.15-0.17U
Synchronized content with official high resolution version.

0.17.14-0.17U
Small compatibility fix.
Changed emissions to emissions_per_second_per_watt.
Changed aging to pollution_absorption_per_second.
Swapped Furnace House crafting speeds.
Removed Computers prerequisite from Laser Drills and Forges.
Changed science pack requirements for Neural Miners 1 and 2.

0.17.13-0.17U
Restored compatibility with Fatrorio 0.17.21.

0.17.12-0.17U
Allowed productivity in all beacons.
Made the entirety of S12 Deep Hold's equipment grid visible.
Fixed underground belt graphics.
Fixed Stone Brick Furnace pollution output.
Fixed Stone Brick Furnace fuel usage.
Fixed rocket launch error.
Removed "Any Launch" technology.
Made Leaded Glass craftable from the start.

0.17.11-0.17U
Fixed inventory being 20 slots smaller.
Fixed reach distance being 4 tiles shorter.
Fixed mining speed being 50x slower.
Removed Jackhammer

0.17.10-0.17U
Fixed compatibility with FactorioExtended-Plus Transport.
Re-named Oil Processing 7 to Exotic Oil Processing.

0.17.9-0.17U
Lowered file size significantly. Credit to drd_avel for optimizing graphics.

0.17.8-0.17U
Partially fixed ore generation issue. (Max Freq. and Size will cover the map in many tiny patches, rather than one massive patch)

0.17.7-0.17U
Fixed stone path high-res version.

0.17.6-0.17U
Ported to 0.17
Fixed compatibility issue with Bob's Mods.

0.17.4 (Bio-mechanical boogy)
Added: Quantum Blood
Added: ANCT Generator mk3
Changed: Rift names
Changed: Robot and Teleport hub name
Changed: Teleporter rift recipes
Changed: Brain recipe now gives three units per cycle
Changed: Brain name changed to Neural Mass
Changed: Each tier of Roboport now have different higher robot charge counts
Changed: Lab Grown Biomass now gives ten units per craft cycles
Changed: Incorrect spelling of Wafer has been corrected
Changed: ANCT Generator recipe rebalance
Changed: Descriptions of multiple items
Changed: Neuro Perceptual Mining Units renamed to more lore friendly and easier to say names
Changed: Refined crafting menu order
Bug Fix: Roboports work as intended finally
Bug Fix: ANCT Generators are no longer craftable without the research

0.17.3 (I dig it)
Changed: Massive quarry speed reductions for all but planet quarries
Changed: Quarries now function as Logistic Passive Providers
Changed: Roboport charge energy increased. Logistic should run better now
Changed: Furnace Warehouse now crafts about 2.6x faster
Bug Fix: Quarries once again function

0.17.2 (Eclipse)
Added: Ability to lab grow alien biomass
Added: Lab Grown Biomass
Added: Geothermal Generator MK2
Added: Geothermal Generator MK3
Added: ANCT Generator
Added: ANCT Generator MK2
Added: Antithetic Coolant
Added: Dyson Sphere Rocket Silo
Added: Dyson Sphere Rocket
Added: Star Mining Drones
Added: Drone Swarm
Added: Drone Signal Reciever
Added: Darkstar Dyson Sphere 
Changed: Geothermal Generators now work 24/7
Bug Fix: Astroid Rocket Silo now gives correct items when mined
Bug Fix: Added a technology to remove satallite missing warning from rockets.
Bug Fix: Brain and Bio-computer are now longer craft-able from start.
post release Hot Fix: Actually loads now. 
Known Issue: Quarries seem to not give ore anymore. (working on a fix)

0.17.1 (Balanced, as all things should be)
Added: More achievements
Added: More item descriptions.
Changed: Multiple balance changes
Changed: Overhaul of all Brick textures
Changed: Replaced Tesla Coil Texture with old version
Changed: Laser drill and Neural Miner energy requirements increased
Changed: Solar panel recipe changes
Changed: Beacon power requirements
Removed: Motes
Bug Fix: Multiple small performance improvements
Warnings: Many items power requirements have changed. Old factories may run worse if they have insufficient power production.

017.0 (The Resurrection)
Added: 5 technologies
Added: 10 Items
Added: 5 Entities
Added: Air Filtering Machine
Added: Advanced Air Filtering Machine
Added: Pollution Scrubbing Machine
Added: Advanced Pollution Scrubbing Machine
Added: Empty Air Filter
Added: Air Filter
Added: Advanced Air Filter
Added: Pollution Scrubber 
Added: Advanced Pollution Scrubber 
Added: Furnace Warehouse
Added: Achievments
Changed: Geothermal Generators now generate half the previous power.
Changed: Recipes for all Quarries have been tripled. 
Changed: Biomass is now dropped from enemy bases as opposed to the actual enemies.
Bug Fix: Tesla Coils should now be more useful.
Bug Fix: Multiple small issues.
Removed: Dyson Sphere (Might get re-added in the future)
Known Issues: Motes no longer work, They will be removed in 0.17.1

0.16.9 (the big one)
Added: D31 Dark Pulse
Added: S12 Deep Hold
Added: X750 End Game
Added: Y80 Nautilus
Added: Z20 Ship Cannon
Added: X750 Quantum Autocannon round
Added: X750 Quantum Tunneler Round
Added: Aircraft Thruster Upgrade
Added: Vehicle Shield
Added: Nautilus Healing Wave
Added: Vehicle Roboport
Added: Generator Room
Changed: Dark Matter Energy liquid name to Antithetical Matter Energy Liquid
Changed: Dark Matter Energy silo name to Antithetical Matter Energy Silo
Changed: Dark Matter Energy liquid Ground Tank name to Antithetical Matter Energy Liquid Ground Tank
Changed: All brick textures changed to high-res variants Made By Azakir
Changed: Microverse Generator is now smaller and produces FAR less energy
Changed: Terra Tech Laser can now be used as vehicle equipment
Changed: Terra Tech Sniper Defense Laser can now be used as vehicle equipment
Changed: Terra Tech Assult Defense can now be used as vehicle equipment
Changed: Terra Tech Cannon Defense can now be used as vehicle equipment
Changed: Terra Tech Railgun Defense can now be used as vehicle equipment
Changed: Solar Panel mk2 can now be used as vehicle equipment
Changed: Solar Panel mk3 can now be used as vehicle equipment
Changed: Solar Panel mk4 can now be used as vehicle equipment
Changed: Solar Panel mk5 can now be used as vehicle equipment
Changed: Solar Panel mk6 can now be used as vehicle equipment
Changed: Solar Panel mk7 can now be used as vehicle equipment
Changed: Energy Liquid can now be used as vehicle equipment
Changed: Energy Silo can now be used as vehicle equipment
Changed: Energy Liquid Ground Tank can now be used as vehicle equipment
Changed: Compressed Energy Liquid can now be used as vehicle equipment
Changed: Compressed Energy Silo can now be used as vehicle equipment
Changed: Compressed Energy Liquid Ground Tank can now be used as vehicle equipment
Changed: Antithetical Matter Energy Liquid can now be used as vehicle equipment
Changed: Antithetical Matter Energy Silo can now be used as vehicle equipment
Changed: Antithetical Matter Energy Liquid Ground Tank can now be used as vehicle equipment
Bug Fix: Concrete and other base game tiles can once again be placed near water
Bug Fix: Battery MK3 and MK4 now have logical storage amounts
Bug Fix: Reworked Quarries to be slightly less powerful
Bug Fix:Terra Inserters now work good again
Bug Fix:Terra Loader is now craftable

0.16.8 (if you have issues loading this version please download the low spec version or turn your graphics settings to high)
Bug Fix: game now loads

0.16.7
Added: Neuro-Perceptual Mining Unit
Added: Neuro-Perceptual Mining Unit mk2
Added: Neuro-Perceptual Mining Unit mk3
Added: Neuro-Perceptual Mining Unit mk4
Added: Brain
Added: Four new Technologies
Changed: Codeless Hacked Biter recipe
Changed: Switched "Solar Flare Lamp" code to the code made by BringerOfRain
Changed: Reordered laser drill locations in crafting interface

0.16.6: (a quick bug fix before 0.16.7)
Changed: multiple Weapons work different now. namely Railgun Ammo types.
Changed: Productivity modules 4 through 25 Now increase power consumption and pollution much more.
Bug Fix: Productivity modules 4 through 25 can now only produce intermediate products.

0.16.5: (a nice coat of polish)
Massive polishing of many items. pretty much everything should work better now.
Added: Antithetical Matter
Added: Quantum Waste
Added: Quantum Fuel
Added: Quantum Interlace Particulate
Added: Buffer Warehouse
Added: Logistic Buffer Warehouse
Added: Logistic Buffer 4D 
Added: Antithetical Matter Energy Liquid
Added: Antithetical Matter Energy Silo
Added: Antithetical Matter Energy Liquid Ground Tank
Added: Second Micro Cell Recipe unlocked with Cheaper Photovoltaics
Changed: Tesla Coil Texture
Changed: Overhaul of item order in crafting interface
Changed: Multiple Entity Hitboxes updated to be more accurate
Changed: Microverse Generator recipe
Changed: Power Boost Beacon Slot count lowered to 1
Changed: Power Boost Beacon can now accept Productivity Modules
Big Fix: All Beacon Radii
removed: Terra Coil

0.16.4
Big Fix: Underground liquid storage texture fixed
Big Fix: Recipes for Liquid Energy was structured incorrectly
Big Fix: Liquid energy ground tanks can finally be crafted
Changed: liquid energy recipes.

0.16.3
Added: Asteroid Quarry
Added: Asteroid Quarry Package
Added: Asteroid Quarry Rocket Silo
Added: Asteroid Quarry Rocket
Added: Exo Planet Quarry
Added: Exo Planet Quarry Package
Added: Exo Planet Quarry Rocket Silo
Added: Exo Planet Quarry Rocket
Added: Terra Loader
Added: Terra Splitter 
Added: New Item Category
Added: Codeless Hacked Biter
Added: Medulla Oblongata Interfacing System
Added: Compressed Energy Liquid
Added: Compressed Energy Silo
Added: Compressed Energy Liquid Ground Tank
Changed: 4D Storage can now be opened without Major Frame Dropping 
Changed: Bio Hacking is now more complex
Changed: Overhauled weapon and equipment order in crafting menu
Changed: Quarry Mining Method (should not feel different in game)
Changed: World Array and Terra Coil ranges changed to games new maximum
Changed: World Array now accepts all module types
Known Bugs: the asteroid quarry and Exo Planet Quarry say they are not in the rocket when the rocket it launched. these features still function the same regardless

0.16.2
Bug Fix: Ore generation should finally be fixed
Changed: Changed the Mod page Logo to represent the return of Darkstar Utilities.

0.16.1
Attempted Bug Fix: Ore Generation changed (broken)

0.16.0
Minor Changes for adaption to latest Factorio Version
Horrible Ore Generation bug. it is advised to skip this version completely.

0.15.9
Bug Fix: Fuse boxes are now craftable.

0.15.8
Added: Warehouse
Added: Logistic Requester Warehouse
Added: Logistic Storage Warehouse
Added: Logistic Active Provider Warehouse
Added: Logistic Passive Provider Warehouse
Added: Bio Hacking or friendly biters
Bug Fix: General Small Performance and stability improvements 
Bug Fix: Geothermal Generator No longer gives solar panels when mined.

0.15.7 
Removed: Swimming

0.15.6
Fixed all lag issues with placement of labs and other such items.

0.15.5
Completed: Quarries
Added: Dark Matter (fluid)
Added: Quarry
Added: Terra Quarry
Added: Character Speed Module (for manual crafting and mining speed)
Changed: Dark Matter Reactor Recipe 
Changed: Jack Hammer Recipe
Changed: Ordered Intermediate Product Items
Removed: Laser Quarry

0.15.4:
Bug Fix: Mod can now work without Unzipping
Added: Filtered Sand
Added: Fuse Box
Added: Crafting Module
Added: Geothermal Generator
Added: Ram Stick
Added: GPU
Added: CPU
Added: Fan
Added: Diode
Added: Mother Board
Added: Chitin
Added: Solar Waffer
Added: Silicon
Added: Seed Crystal
Added: Quarries (WIP)
Added: Quadricyclane
Added: Norbornadiene
Added: Acetylene
Added: Cyclopentadiene
Added: Petroleum Naphtha For Cyclopentadiene
Added: Quadricyclane to Norbornadiene Agitation
Changed: Solar Panel MK2 through MK7 recipes.
Changed: Liquid energy recipes
Changed: Computer recipe

0.15.3:
Fixed incompatibility with angels mods