Unofficial 0.17 port of Low Spec Darkstar Utilities
Large total conversion mods.
0.18.8-18U Fixed graphical error with Terra Splitter. 0.18.7-018U Updated mod for factorio 0.18.12 0.18.6-017U Updated mod for factorio 0.17.69 0.18.1-0.17U Simplified photovoltaics prerequisites. Added minor Space Exploration integration. 0.18.0-0.17U Update to bring version numbering in line with high-res version. 0.17.18-0.17U Fix for Factorio 0.17.35 0.17.17-0.17U Changed emissions_per_second_per_watt to emissions_per_minute. 0.17.16-0.17U Added missing hr version of Terra Assembling Machine. 0.17.15-0.17U Synchronized content with official high resolution version. 0.17.14-0.17U Small compatibility fix. Changed emissions to emissions_per_second_per_watt. Changed aging to pollution_absorption_per_second. Swapped Furnace House crafting speeds. Removed Computers prerequisite from Laser Drills and Forges. Changed science pack requirements for Neural Miners 1 and 2. 0.17.13-0.17U Restored compatibility with Fatrorio 0.17.21. 0.17.12-0.17U Allowed productivity in all beacons. Made the entirety of S12 Deep Hold's equipment grid visible. Fixed underground belt graphics. Fixed Stone Brick Furnace pollution output. Fixed Stone Brick Furnace fuel usage. Fixed rocket launch error. Removed "Any Launch" technology. Made Leaded Glass craftable from the start. 0.17.11-0.17U Fixed inventory being 20 slots smaller. Fixed reach distance being 4 tiles shorter. Fixed mining speed being 50x slower. Removed Jackhammer 0.17.10-0.17U Fixed compatibility with FactorioExtended-Plus Transport. Re-named Oil Processing 7 to Exotic Oil Processing. 0.17.9-0.17U Lowered file size significantly. Credit to drd_avel for optimizing graphics. 0.17.8-0.17U Partially fixed ore generation issue. (Max Freq. and Size will cover the map in many tiny patches, rather than one massive patch) 0.17.7-0.17U Fixed stone path high-res version. 0.17.6-0.17U Ported to 0.17 Fixed compatibility issue with Bob's Mods. 0.17.4 (Bio-mechanical boogy) Added: Quantum Blood Added: ANCT Generator mk3 Changed: Rift names Changed: Robot and Teleport hub name Changed: Teleporter rift recipes Changed: Brain recipe now gives three units per cycle Changed: Brain name changed to Neural Mass Changed: Each tier of Roboport now have different higher robot charge counts Changed: Lab Grown Biomass now gives ten units per craft cycles Changed: Incorrect spelling of Wafer has been corrected Changed: ANCT Generator recipe rebalance Changed: Descriptions of multiple items Changed: Neuro Perceptual Mining Units renamed to more lore friendly and easier to say names Changed: Refined crafting menu order Bug Fix: Roboports work as intended finally Bug Fix: ANCT Generators are no longer craftable without the research 0.17.3 (I dig it) Changed: Massive quarry speed reductions for all but planet quarries Changed: Quarries now function as Logistic Passive Providers Changed: Roboport charge energy increased. Logistic should run better now Changed: Furnace Warehouse now crafts about 2.6x faster Bug Fix: Quarries once again function 0.17.2 (Eclipse) Added: Ability to lab grow alien biomass Added: Lab Grown Biomass Added: Geothermal Generator MK2 Added: Geothermal Generator MK3 Added: ANCT Generator Added: ANCT Generator MK2 Added: Antithetic Coolant Added: Dyson Sphere Rocket Silo Added: Dyson Sphere Rocket Added: Star Mining Drones Added: Drone Swarm Added: Drone Signal Reciever Added: Darkstar Dyson Sphere Changed: Geothermal Generators now work 24/7 Bug Fix: Astroid Rocket Silo now gives correct items when mined Bug Fix: Added a technology to remove satallite missing warning from rockets. Bug Fix: Brain and Bio-computer are now longer craft-able from start. post release Hot Fix: Actually loads now. Known Issue: Quarries seem to not give ore anymore. (working on a fix) 0.17.1 (Balanced, as all things should be) Added: More achievements Added: More item descriptions. Changed: Multiple balance changes Changed: Overhaul of all Brick textures Changed: Replaced Tesla Coil Texture with old version Changed: Laser drill and Neural Miner energy requirements increased Changed: Solar panel recipe changes Changed: Beacon power requirements Removed: Motes Bug Fix: Multiple small performance improvements Warnings: Many items power requirements have changed. Old factories may run worse if they have insufficient power production. 017.0 (The Resurrection) Added: 5 technologies Added: 10 Items Added: 5 Entities Added: Air Filtering Machine Added: Advanced Air Filtering Machine Added: Pollution Scrubbing Machine Added: Advanced Pollution Scrubbing Machine Added: Empty Air Filter Added: Air Filter Added: Advanced Air Filter Added: Pollution Scrubber Added: Advanced Pollution Scrubber Added: Furnace Warehouse Added: Achievments Changed: Geothermal Generators now generate half the previous power. Changed: Recipes for all Quarries have been tripled. Changed: Biomass is now dropped from enemy bases as opposed to the actual enemies. Bug Fix: Tesla Coils should now be more useful. Bug Fix: Multiple small issues. Removed: Dyson Sphere (Might get re-added in the future) Known Issues: Motes no longer work, They will be removed in 0.17.1 0.16.9 (the big one) Added: D31 Dark Pulse Added: S12 Deep Hold Added: X750 End Game Added: Y80 Nautilus Added: Z20 Ship Cannon Added: X750 Quantum Autocannon round Added: X750 Quantum Tunneler Round Added: Aircraft Thruster Upgrade Added: Vehicle Shield Added: Nautilus Healing Wave Added: Vehicle Roboport Added: Generator Room Changed: Dark Matter Energy liquid name to Antithetical Matter Energy Liquid Changed: Dark Matter Energy silo name to Antithetical Matter Energy Silo Changed: Dark Matter Energy liquid Ground Tank name to Antithetical Matter Energy Liquid Ground Tank Changed: All brick textures changed to high-res variants Made By Azakir Changed: Microverse Generator is now smaller and produces FAR less energy Changed: Terra Tech Laser can now be used as vehicle equipment Changed: Terra Tech Sniper Defense Laser can now be used as vehicle equipment Changed: Terra Tech Assult Defense can now be used as vehicle equipment Changed: Terra Tech Cannon Defense can now be used as vehicle equipment Changed: Terra Tech Railgun Defense can now be used as vehicle equipment Changed: Solar Panel mk2 can now be used as vehicle equipment Changed: Solar Panel mk3 can now be used as vehicle equipment Changed: Solar Panel mk4 can now be used as vehicle equipment Changed: Solar Panel mk5 can now be used as vehicle equipment Changed: Solar Panel mk6 can now be used as vehicle equipment Changed: Solar Panel mk7 can now be used as vehicle equipment Changed: Energy Liquid can now be used as vehicle equipment Changed: Energy Silo can now be used as vehicle equipment Changed: Energy Liquid Ground Tank can now be used as vehicle equipment Changed: Compressed Energy Liquid can now be used as vehicle equipment Changed: Compressed Energy Silo can now be used as vehicle equipment Changed: Compressed Energy Liquid Ground Tank can now be used as vehicle equipment Changed: Antithetical Matter Energy Liquid can now be used as vehicle equipment Changed: Antithetical Matter Energy Silo can now be used as vehicle equipment Changed: Antithetical Matter Energy Liquid Ground Tank can now be used as vehicle equipment Bug Fix: Concrete and other base game tiles can once again be placed near water Bug Fix: Battery MK3 and MK4 now have logical storage amounts Bug Fix: Reworked Quarries to be slightly less powerful Bug Fix:Terra Inserters now work good again Bug Fix:Terra Loader is now craftable 0.16.8 (if you have issues loading this version please download the low spec version or turn your graphics settings to high) Bug Fix: game now loads 0.16.7 Added: Neuro-Perceptual Mining Unit Added: Neuro-Perceptual Mining Unit mk2 Added: Neuro-Perceptual Mining Unit mk3 Added: Neuro-Perceptual Mining Unit mk4 Added: Brain Added: Four new Technologies Changed: Codeless Hacked Biter recipe Changed: Switched "Solar Flare Lamp" code to the code made by BringerOfRain Changed: Reordered laser drill locations in crafting interface 0.16.6: (a quick bug fix before 0.16.7) Changed: multiple Weapons work different now. namely Railgun Ammo types. Changed: Productivity modules 4 through 25 Now increase power consumption and pollution much more. Bug Fix: Productivity modules 4 through 25 can now only produce intermediate products. 0.16.5: (a nice coat of polish) Massive polishing of many items. pretty much everything should work better now. Added: Antithetical Matter Added: Quantum Waste Added: Quantum Fuel Added: Quantum Interlace Particulate Added: Buffer Warehouse Added: Logistic Buffer Warehouse Added: Logistic Buffer 4D Added: Antithetical Matter Energy Liquid Added: Antithetical Matter Energy Silo Added: Antithetical Matter Energy Liquid Ground Tank Added: Second Micro Cell Recipe unlocked with Cheaper Photovoltaics Changed: Tesla Coil Texture Changed: Overhaul of item order in crafting interface Changed: Multiple Entity Hitboxes updated to be more accurate Changed: Microverse Generator recipe Changed: Power Boost Beacon Slot count lowered to 1 Changed: Power Boost Beacon can now accept Productivity Modules Big Fix: All Beacon Radii removed: Terra Coil 0.16.4 Big Fix: Underground liquid storage texture fixed Big Fix: Recipes for Liquid Energy was structured incorrectly Big Fix: Liquid energy ground tanks can finally be crafted Changed: liquid energy recipes. 0.16.3 Added: Asteroid Quarry Added: Asteroid Quarry Package Added: Asteroid Quarry Rocket Silo Added: Asteroid Quarry Rocket Added: Exo Planet Quarry Added: Exo Planet Quarry Package Added: Exo Planet Quarry Rocket Silo Added: Exo Planet Quarry Rocket Added: Terra Loader Added: Terra Splitter Added: New Item Category Added: Codeless Hacked Biter Added: Medulla Oblongata Interfacing System Added: Compressed Energy Liquid Added: Compressed Energy Silo Added: Compressed Energy Liquid Ground Tank Changed: 4D Storage can now be opened without Major Frame Dropping Changed: Bio Hacking is now more complex Changed: Overhauled weapon and equipment order in crafting menu Changed: Quarry Mining Method (should not feel different in game) Changed: World Array and Terra Coil ranges changed to games new maximum Changed: World Array now accepts all module types Known Bugs: the asteroid quarry and Exo Planet Quarry say they are not in the rocket when the rocket it launched. these features still function the same regardless 0.16.2 Bug Fix: Ore generation should finally be fixed Changed: Changed the Mod page Logo to represent the return of Darkstar Utilities. 0.16.1 Attempted Bug Fix: Ore Generation changed (broken) 0.16.0 Minor Changes for adaption to latest Factorio Version Horrible Ore Generation bug. it is advised to skip this version completely. 0.15.9 Bug Fix: Fuse boxes are now craftable. 0.15.8 Added: Warehouse Added: Logistic Requester Warehouse Added: Logistic Storage Warehouse Added: Logistic Active Provider Warehouse Added: Logistic Passive Provider Warehouse Added: Bio Hacking or friendly biters Bug Fix: General Small Performance and stability improvements Bug Fix: Geothermal Generator No longer gives solar panels when mined. 0.15.7 Removed: Swimming 0.15.6 Fixed all lag issues with placement of labs and other such items. 0.15.5 Completed: Quarries Added: Dark Matter (fluid) Added: Quarry Added: Terra Quarry Added: Character Speed Module (for manual crafting and mining speed) Changed: Dark Matter Reactor Recipe Changed: Jack Hammer Recipe Changed: Ordered Intermediate Product Items Removed: Laser Quarry 0.15.4: Bug Fix: Mod can now work without Unzipping Added: Filtered Sand Added: Fuse Box Added: Crafting Module Added: Geothermal Generator Added: Ram Stick Added: GPU Added: CPU Added: Fan Added: Diode Added: Mother Board Added: Chitin Added: Solar Waffer Added: Silicon Added: Seed Crystal Added: Quarries (WIP) Added: Quadricyclane Added: Norbornadiene Added: Acetylene Added: Cyclopentadiene Added: Petroleum Naphtha For Cyclopentadiene Added: Quadricyclane to Norbornadiene Agitation Changed: Solar Panel MK2 through MK7 recipes. Changed: Liquid energy recipes Changed: Computer recipe 0.15.3: Fixed incompatibility with angels mods