Darkstar Utilities


Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With roughly 664 currently added features!

Overhaul
3 years ago
0.15 - 1.1
3.34K

g Problem when Build with Nanobots

4 years ago
(updated 4 years ago)

The Geothermal Generator is not work if is placed with Early Nanobots
If i place the Geothermal Generator by Handy then it works

I don't know what it looks like with the normal construction robots because I haven't researched them yet ^^

Edit: Ah I forgot to change the category to bug ^^

Edit 2: Shouldn't actually stand kw here and not zw: http://prntscr.com/ufrciw

Sry for my bad English^^

4 years ago

The Geothermal Generator is not work if is placed with Early Nanobots
If i place the Geothermal Generator by Handy then it works

I don't know what it looks like with the normal construction robots because I haven't researched them yet ^^

Edit: Ah I forgot to change the category to bug ^^

Edit 2: Shouldn't actually stand kw here and not zw: http://prntscr.com/ufrciw

Sry for my bad English^^

The geothermal generators all use the same energy amount inside the code, and then have a secondary limiter value. Doing this makes the tooltips a bit weird, but the code is more efficient that way. As for Nanobots not working, my guess is that the game only has a "Check" for when it's placed by hand or normal Robot. And sadly I am unsure how I would fix that issue.

4 years ago

The Geothermal Generator is not work if is placed with Early Nanobots
If i place the Geothermal Generator by Handy then it works

I don't know what it looks like with the normal construction robots because I haven't researched them yet ^^

Edit: Ah I forgot to change the category to bug ^^

Edit 2: Shouldn't actually stand kw here and not zw: http://prntscr.com/ufrciw

Sry for my bad English^^

The geothermal generators all use the same energy amount inside the code, and then have a secondary limiter value. Doing this makes the tooltips a bit weird, but the code is more efficient that way. As for Nanobots not working, my guess is that the game only has a "Check" for when it's placed by hand or normal Robot. And sadly I am unsure how I would fix that issue.

The Thermal Solar Power Mod from a other Modcreator have the same Problem with Nanobot placed Thermal Solar Panel i have no Idea what is causing the Problem

At first I thought that this problem only had thermal solar power until I placed the Darkstar Generator with Nanobots and i have thought moment hmm there is no energy from the Darkstar Generator
I just don't know whether it also affects the vanilla Robots because I haven't set up a logistics Network yet and I don't have any modular Armor either

No Translator is perfect ^^

4 years ago

I had same problem with construction drones, Klonan suggested that maybe it does not have event for scripted building script_raised_revive.
If i understand correctly construction drones and nano bots are not defined as player or bots.

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