Darkstar Utilities


Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With roughly 664 currently added features!

Overhaul
3 years ago
0.15 - 1.1
3.13K

b Accumulator logic broken

5 years ago
(updated 5 years ago)

Hello, I use regular accumulator to monitor available accumulator charge and to discharge it during heavy load if the charge is enough.
https://imgur.com/a/iVPXd18
I found that regular accumulator start (dis)charging only after Darkstar's, not at the same time. Also, Liquid energy accumulators may not be placed into circuit network instead of regulars.

P.S.
Wrong icon showing in Electric network info. I used 16 red Compressed Energy Liquid Ground Tanks, but showing blue ones.

P.P.S.
FNEI showing some unknown items: https://imgur.com/a/OetplZX

5 years ago

Hello, I am using regular accumulator for monitoring available accumulator charge and power on heavy load when it is enough.
https://imgur.com/a/iVPXd18
I found that regular accumulator start (dis)charging only after Darkstar's, not at the same time. And Liquid energy accumulators can't be part of circuit network to place its instead of regulars.

Perhaps it is due to the higher electric priority placed on my items as apposed to the defaults. However I do not really use circuits so I am unsure to as how exactly it's an issue.

5 years ago
(updated 5 years ago)

Thanks for quick reply, could you make electric priority of your items equal to default? It will be enough.

5 years ago

Thanks for quick reply, could you make electric priority of your items equal to default? It will be enough.

I'll see what works best.

5 years ago

I add this to Liquid energy accumulators definitions:

circuit_wire_connection_point = circuit_connector_definitions["accumulator"].points,
circuit_connector_sprites = circuit_connector_definitions["accumulator"].sprites,
circuit_wire_max_distance = default_circuit_wire_max_distance,
default_output_signal = {type = "virtual", name = "signal-A"}

Seems work fine https://imgur.com/a/4yRrSNv

New response