Darkstar Utilities


Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With roughly 664 currently added features!

Overhaul
3 years ago
0.15 - 1.1
3.34K

g Error on load the mod

6 years ago
(updated 6 years ago)

0.002 2018-04-13 08:19:46; Factorio 0.16.36 (build 36253, win64, alpha)
0.491 Loading mod Darkstar_utilities 0.16.8 (data.lua)
2.438 Failed to get buffer of size 120003600 to capture bitmap data
2.443 Error ParallelSpriteLoader.cpp:180: Parallel sprite loading Failed: Sprite "Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png" is too large (max 2048 px in either direction is allowed)..
Falling back to normal sprite loading.
2.659 Failed to get buffer of size 12000
3600 to capture bitmap data
2.665 Error AtlasSystem.cpp:1087: Sprite "Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png" is too large (max 2048 px in either direction is allowed).: Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png
2.677 Initial atlas bitmap size is 16384
2.677 Created atlas bitmap 192x5 [none]
2.677 Created atlas bitmap 132x24 [no-crop, trilinear-filtering, icon, light]
2.685 Sprites loaded
2.685 Convert atlas 132x24 to: trilinear-filtering
2.688 Custom inputs active: 13
2.689 Factorio initialised
2.689 Mods to disable:Fehler beim Laden der Mods: Sprite "Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png" is too large (max 2048 px in either direction is allowed).: Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png

How can I use the mod?

It's been dealt with. I had to set the graphics settings to high

6 years ago

0.002 2018-04-13 08:19:46; Factorio 0.16.36 (build 36253, win64, alpha)
0.491 Loading mod Darkstar_utilities 0.16.8 (data.lua)
2.438 Failed to get buffer of size 120003600 to capture bitmap data
2.443 Error ParallelSpriteLoader.cpp:180: Parallel sprite loading Failed: Sprite "Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png" is too large (max 2048 px in either direction is allowed)..
Falling back to normal sprite loading.
2.659 Failed to get buffer of size 12000
3600 to capture bitmap data
2.665 Error AtlasSystem.cpp:1087: Sprite "Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png" is too large (max 2048 px in either direction is allowed).: Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png
2.677 Initial atlas bitmap size is 16384
2.677 Created atlas bitmap 192x5 [none]
2.677 Created atlas bitmap 132x24 [no-crop, trilinear-filtering, icon, light]
2.685 Sprites loaded
2.685 Convert atlas 132x24 to: trilinear-filtering
2.688 Custom inputs active: 13
2.689 Factorio initialised
2.689 Mods to disable:Fehler beim Laden der Mods: Sprite "Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png" is too large (max 2048 px in either direction is allowed).: Darkstar_utilities/graphics/entity/laser-miner/neural-miner-2.png

How can I use the mod?

It's been dealt with. I had to set the graphics settings to high

Yeah, the discription states that this bug is there. that is why i made the low spec version. hopefully i can make this one work for all but until then the low spec version will have to be here

6 years ago

from what it looks like it seems that the sprite atlas for the mod is to big for mid to low res settings. Offered mod author help to look into fixing this problem.

6 years ago

Remember when 2GB of vram was excessive? :-)

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