Cursed Upgradable Buildings

by L0771

* Blood handling * Upgradable buildings: - Mining drill - Assembling Machine - Furnace - Lab - Fisher - Turret - Wall - Energy Generator - Headquarter * New mecanics * Auto attack base * Auto attack base

Overhaul
3 years ago
0.16 - 1.1
911

b Error on entity died ?

5 years ago
(updated 5 years ago)

Hi again !

I am still on the same game , 100+ hours in now , using the vault a lot , the bow , the fishers too , but no turrets mines or wall yet , I am using the body system not very well because i don't understand everything yet , I was doing nothing just watching the rocket flying , when this error happen :

Error while running event Cursed-Exp::on_entity_died (ID 4)
Cursed-Exp/scripts/on_entity_died.lua:54: attempt to index field 'player' (a nil value)

screenshot here : https://ibb.co/PjBdHBM

This one i have no idea what caused it , i can provide the savegame if you want, i make another post later for one error easy to replicate.

The mod is enjoyable to play with , good work !

here is the mod list in case base_0.16.51
alien-biome_0.3.10
all-tiles-stack-1k_1.0.0
Bottleneck_0.9.3
ColonialCharter_0.1.1
Cursed-Exp_0.5.15
Cursed-PF_0.1.4
CW-thermal-solar-power_0.2.3
Factorissimo2_2.2.3
Fastforward-Start-2_0.16.1
FNEI_0.1.12
Geothermal_1.0.164
InlaidLamp_0.1.1
islands_world_0.16.3
LiquidMetal_0.0.3
miniloader_1.6.8
MoreBiters_1.4.0
nicefill_0.1.8
Noxys_Swimming_0.0.4
Noxys_Waterfill_0.0.13
platforms_18.5.2
Shield-FX_0.16.2
Squeak Through_1.2.2
StreetLamps_1.0.0
Turret-Shields_0.16.30
Warehousing_0.1.3

5 years ago

"fixed" ... I don't know which mod can do it, but i've added a condition, shouldn't give a problem again.
v0.5.16

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