Coppermine's Bob's module rebalancing


A number of tweaks to Bob's modules intended to rebalance them to more reasonable capabilities and make more of the available options relevant. Overall, modules and beacons are both made more expensive and less effective. See mod settings for more details on the changes, which can be enabled individually. Some graphics derived from those of Bob's mods by bobingabout and Aonova.

4 years ago
0.15 - 1.1
820

g [FIXED] Small conflicts with Circuit Processing mod

5 years ago

Hi,

There are a couple of small conflicts with Circuit Processing mod, since this mod removes a lot of the Bobs modules.
No worries, they are two very easy to fix changes:

  • On your expensive beacon changes, you are missing a verification if the pollution modules actually exist before changing the beacons recipes.
  • Add circuit processing mod to the list of optional dependencies, so by the time your mod loads, the rest of your modules detection (specially the god modules ones) detects the already removed modules
5 years ago

Thanks. As you say, it was a fairly easy fix. I discovered a related bug along the way. Should be fixed for the next version.

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