Please do note this posted under general discussion, not bug or ideas/suggestion :
Initially i use Concurrent Train Restriction on every single train stop that share a same name, which basically 90% of all train stop. Only a few being handled differently, vanilla style since it use special unique name.
(Btw, i will shortened the mod name to CTR from now on, as convenient way to write the mod name)
My setup consist of 175 train (loco, not just loco+wagon count).
But as my train network growing, the UPS from CTR is just to big to bear.
And this is not even my final base yet, probably just 25 % of the planned size).
As a result, as much as i really love this mod, i have to dismantle it.
The plan was to use this mod only in a crude oil train that were bound to outpost, since the outpost were too spread apart.
A vanilla way will make them in loop half the map when their target station turns out being occupied first by another train.
To be precise, at this moment, only 16 Train will use CTR, while there's only 8 outpost that use CTR (Load Crude Oil Outpost).
Surprisingly, as i dismantled the CTR , deconstruct the train stop then rebuilt it the vanilla way. The script update of CTR is remain big, a 1.X.
Another thing i noticed, since i'm in the middle of dismantling /replacing train network; the OIl Crude Train is set to manual.
They stay in place, inactive not doing anything.
In short, CTR seems still highly active despite low usage, or even no activity with train-based CTR.
So i guess CTR is tracking all the train/stop internally ?
I'm no coder, i haven't clue how this mod is working. But if this somehow can be fixed, it would be awesome.
Then no need for me to dismantle CTR.
It's the most singular important mod in my very long list of mod.
Another topic :
Btw, i'm madly curious why the hell this mod is not popular?!
Only 700+ downloads, and i never ever seen anyone mention this mod on discord / forum / reddit...ever !
This is a VERY convenient mod,
The #1 problem with vanilla network is solved with this mod (distributing train on the same train stop name).
And it's soooooo easy to use.
At certain point, the dev even considering adding this feature on the game (i believe on Factorio 0.15) .
Didn't know why they scrap it, hopefully just pending planned feature.
Does it because of the mod name?
Or even the description (at the in-game mod portal) ?
I'm gonna be honest, waaaaay back before i installed this mod, briefly looking at the description/name, i thought :
"Huh, a mod that restrict train with circuit network?"
"Why the need a mod for that? I can disable train stop with vanilla circuit"
"Ooh,.it can restrict number of train..."
"Wait,...do i need to wiring all the train stop ? Literally connecting them in global circuit?"
But then again, upon my discussion with many in discord, most player (that i chat with) is simply don't see a bigger picture why this feature is simply a killer ðŸ˜