Combat Technology

by sjlevin

Killing enemies contributes towards technology research

Content
3 years ago
1.1
4.26K
Enemies

g Disable labs option

3 years ago

Hi, this looks very exciting!
I can't help be wonder if you can you add a way to disable labs? For pure combat research?

3 years ago

When would disabling labs be useful when you could just not build the labs in the first place? Do you want this for pure combat PvP matches?

I am reluctant to edit how labs function or existing recipe costs because I want to maintain maximum compatibility with other mods.

3 years ago
(updated 3 years ago)

I was thinking as more of an option, in order to maintain maximum compatibility with other mods.

you could just not build the labs in the first place?

If they can be built then they will be. So I would like and option permitting you to only advance Tech by combat

3 years ago

I was thinking the same thing, if you add a startup setting to "Disable Labs" with a warning about compatibility, that would be good :D

3 years ago

yes , ONLY Combat in Military Science and Leave the other potions as is. Also If possible Enemy Kills AND Lab packs Together to advance.

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