Thanks for this. It looks attractive. But FYI...
Mod is listed as compatible with 2.0. But I added it to an existing early game in Space Age, where I'm stuck on a ribbon world with no oil accessible, and it did nothing. No recipes, no machines, no new tech to research. It seems to want to unlock its first recipe at the same time as basic oil processing. But in space age you can't get that tech without mining some oil. Instant chicken-and-egg problem! So, the mod's stated purpose "play without oil wells" seems to be defeated??
I had to work around it by reading the source code and developing this command to execute on my console:
/c game.player.force.recipes["co_coal-to-crude-oil"].enabled = true
to unlock the first recipe without any oil wells.