Lets personal construction bots save energy and time by building and deconstructing close things first updated to 0.18
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.18.2 Date: 2020-01-30 Changes: - Updated for Factorio version 0.18 - Updated changelog from version 0.18.1
Version: 0.17.3 Date: 2019-03-10 Features: - Support upgrade planner Performance: - Use configuration events instead of checking settings every tick - Unregister tick handler when in Off-mode, but adjust equipment when settings change so mod can be used with zero performance penalty
Version: 0.17.2 Date: 2019-02-28 Changes: - Added thumbnail.png for new mod portal - Make the changelog readable in game mod browser too
Version: 0.17.1 Date: 2019-02-27 Changes: - Updated for Factorio version 0.17
Version: 0.1.7 Date: 2019-01-15 Bugfixes: - Using unlimited search area caused a crash
Version: 0.1.6 Date: 2019-01-15 Changes: - Performance: - Only find entities belonging to neutral and player's force - Various API usage improvements based on Bilka's suggestions
Version: 0.1.5 Date: 2019-01-14 Bugfixes: - Updates should now happen equally often for all players
Version: 0.1.4 Date: 2019-01-13 Changes: - Performance: - Only one task per player per tick in multiplayer - Documentation / UX: - Updated readme - User-friendly settings
Version: 0.1.3 Date: 2019-01-12 Changes: - Massive performance boost - Avoid slow player.force call - Use buckets instead of sorting - Split the tasks of finding entities and processing them into separate ticks
Version: 0.1.2 Date: 2019-01-11 Features: - Compatibility with Creative Mode Fix v0.0.32 and other personal roboport mods Bugfixes: - Don't try to search the equipment grid if there isn't any - Search area setting was interpreted twice as large as intended (radius instead of area)
Version: 0.1.1 Date: 2019-01-10 Features: - Initial version.