If the collider is meant to be a next step upgrade to the Biolab I think it should use one in it's crafting in place of the default lab, or at least have the option to toggle that.
It is intentional that the recipe uses a lab rather than a biolab, both for reasons of ‘realism’ and to make it slightly easier to produce high-quality items without having to farm quality biter eggs.
But of course, I can certainly add a setting for that :)
I'm really busy at the moment, but I'll try to add it this week.