Charcoal Burner

Adds a way to turn your useless excess wood into charcoal
3 months ago
0.13 - 0.17
28760
Owner: Dark___Pearl
Source: N/A
Homepage: https://forums.factorio.com/viewtopic...
License: MIT
Created: 3 years ago
Latest Version: 1.17.25 (3 months ago)
Factorio version: 0.13 - 0.17
Downloaded: 28760 times

A small mod I wrote to get rid of excess wood. Put wood into a furnace, and out comes coal!

It can get more complicated if you wish:
- Charcoal through the chemical plant;
making charcoal in a chemical plant does not require charcoal preparate as an intermediate and gives creosote oil as by-product.
- Creosote;
Creosote can be used to make solid fuel and an antiseptic salve that works like a fish.
- Coal coke;
making solid fuel with coal gives creosote and an increase in fuel value.
- Preserved wood;
Creosote can be used to preserve wood planks to make them more durable. represented by more planks.
All this requires research and chemical plants.

Angel's Petrochem:
For those who play with angels mods, there is a special integration part:
- Crack creosote oil into its constituent components: Naphtha, Phenol and Anthracene
- What is anthracene? a compound made from three benzene rings it can be split into. (dissolve it first in methanol)
- Make a resin-like pitch from creosote (really just bob's resin)
- Barrel creosote oil in the angels fashion or void it if you have plenty
- A few adjustments to remain consistent with angels mods and my own naming:
- Coal coke gives actual coke, and is moved to the carbon processing tech
- Solid fuel from creosote needs coal coke like all other solid fuel recipes

Special Thanks:
JoeWhizer for providing german translations. He has also translated other mods, seen in the link below:
https://forums.factorio.com/viewtopic.php?f=120&t=46369

Changelog: 1.17.25
- Fixed crash when using bob's modules with productivity limitations disabled

1.17.24
- Fixed crash when Angel's petrochem isn't present, but angel's refining is

1.17.23
- updated to 0.17
- nerved creosote production to make it more of an extra bonus and less of a possible nuisance

1.16.22
- updated to use angel's new name for resin

1.16.21
- Fixed a bug

1.16.20
- Fixed a bug

1.16.19
- fixing bugs
- allows use of productivity modules with recipes
- changed backend names to remove the possibility of conflicts.

1.16.18
- Removed charcoal preparate
- added setting to reintroduce charcoal preparate because of wonkyness
I only introduced charcoal preparate because I could not get inserters to insert raw wood properly. It works as I originally intended, but with a little wonkyness. If you use burner furnaces with wood as fuel, inserters will fill up the fuel slot first, then they will insert wood for the recipe. because of this, I added a setting that allows use of the old mechanics if you want to.

1.16.17
- Idem

1.16.16
- Actually fixed crash when Angel's petrochem is enabled
1.16.15 didn't fix it, I apologize

1.16.15
- Fixed crash when Angel's petrochem is enabled
It's out now, and I over looked something. It works now.

1.16.14
- Updated for 0.16.x
Haven't tested with bob's/angel's yet, because that's not out yet, but it works without!

1.15.13:
- Added German translations by JoeWhizer (go click that link!)
- Added Dutch translations

1.15.12:
- fixed Angel's latest update (refining 0.7.13) resulting in a crash
- added anthracene to angels void list

1.15.11:
- fixed crash if any of angels mods is present but not angels refining

1.15.10:
- fixed bug where the game wouldn't launch if angels mods were not installed

1.15.9
- added integration for angels mods (see above)