CMHMod - Rebalancing Bob's Mods

by CMH

Making use of the highest tiers of Bob's mods right to the end game. Introduces more 'advanced recipes' for the classic choice between higher production yields vs simplicity.

5 years ago
0.13 - 0.15
6 years ago
Latest Version:
0.15.2 (5 years ago)
Factorio version:
0.13 - 0.15
5884 times

My take on Bob's mods.
I liked playing Bob's mods but I found quite frustrating the fact that some items are overproduced, some are underutilized, and the end game (at the time this mod was being written) did not include extensive use of the new materials. This made many of the ores having minor use, which made sense for me to reduce them for this mod

I also liked the recipe he added for cobalt oxide from copper, and would like more similar recipes. Most "minor" ores (ores which don't find much use) will be produced in this manner. These recipes will produce higher yields for the major ores, but production will stop if your minor ore use is backed up. This lies interesting possibilities in resource management: will you accept lower yields with simple ore-to-plate production or higher yields but you will need to deal with minor ore production. In some instances advanced processing of ores may result in lower yields instead, but produce important minor ores.

End-game rocket production now requires many of the new metals in Bob's mods. Titanol, Aluminum, Tungsten, nitrogen usage... Will also require the use of the highest level module enabled in your game (God modules, combined modules, or just plain speed modules if everything's else is disabled).

Encourage usage of gas venting to meet production of other resources. Hydrogen to solid fuel now requires coal (need more usage for coal imo).

A factory to automate rocket production should be a highly challenging goal, and the aim of this mod is to make it so.

Weapons and warfare is hopefully untouched.

Compatibility with other mods will be looked into after mod is done with Bob's Mods.