Uhh, this mod doesn't integrate with any sort of bio industries. Contact the mod author of that mod for those values, they didn't really balance them very well.
Sorry, I just now realized that it's indeed the other mod where fuel values are defined because somebody made a post about it there. Guess I messed up on that one. :-)
As for actually using these recipes as fuel, that's not the intention of this mod. The point is to get rid of items, that's why burner mining drills have a fuel value ;)
I see your point. Also, I don't want to make wooden products as a steady source of fuel. However, my early game involves lots of wooden products, so if I decide to switch later on I will have lots of wooden stuff I won't need anymore. If I burn them (and I think it's an acceptable way of recycling to exchange products for energy -- at least if you can't use the existing products as an ingredient in new ones), they become fuel. And if I get more energy out of this fuel than went into it, it's cheating. :-)
If you have any suggestions as to how the fuel values should be modified for this mod's recipes, please tell me and I'll change them, the ones that are currently here were rather thoughtlessly made up without consideration for balance.
Thanks for the offer, I'll think about it some more. Perhaps it is really unnecessary and changes in the other mod are enough.