Builder Bot Start

by Prymal

Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.

Tweaks
13 days ago
0.17 - 2.0
24.8K
Armor

i Remove restriction on bot start speed

3 years ago

I've tweak your mod to start with really fast bot for instant construction (too slow for me for building my start/mid game).

I'll give you the code if you're interrested:

--Freeplay
script.on_init(function(event)
local speed = settings.global["faster robots"].value
if not(speed == 0) then
for k,v in pairs(game.forces) do
for z = 1, speed, 1 do
if z < 6 then
v.technologies["worker-robots-speed-" .. tostring(z)].researched = true
else
v.technologies["worker-robots-speed-6"].level = v.technologies["worker-robots-speed-6"].level + 1
end
end
end
end
end)

3 years ago

With this code, you can remove, maximum value settings for faster robot.

3 years ago

With this code, you can remove, maximum value settings for faster robot.
worked like a charm thanks

2 years ago

With this code, you can remove, maximum value settings for faster robot.

worked very well with seablock, pyanodons and kras2, now in the last version of kras2, the limit is on again :(

2 years ago

Getting this error, when trying to use with kras2+SE
The mod Builder Bot Start (0.3.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BuilderBotStart::on_init()
Level (7) can't be larger than the maximum level for this technology (6).
stack traceback:
[C]: in function 'newindex'
__BuilderBotStart
/control.lua:39: in function <BuilderBotStart/control.lua:31>

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