BreedingDemolisher

by suumani

(en) What if demolishers could multiply — and even be raised by the player? (ja) もし、デモリッシャーが増えたら、育成可能だったら……あなたのそんな願いを叶えます。

Content
12 days ago
2.0
406
Enemies

b Another Crash

1 year, 8 days ago

7248.603 Error MainLoop.cpp:1435: Exception at tick 9712800: The mod BreedingDemolisher (0.3.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BreedingDemolisher::on_nth_tick(3600)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__BreedingDemolisher
/scripts/events/on_nth_tick_30min.lua:46: in function 'my_demolisher_getting_hangry'
BreedingDemolisher/scripts/events/on_nth_tick_1min.lua:111: in function <BreedingDemolisher/scripts/events/on_nth_tick_1min.lua:74>

1 year, 8 days ago

Thank you!
I will check that.

1 year, 7 days ago

Fixed the crashing issue.
However, the underlying problem may be influenced by the standard behavior where Demolishers lose their unique ID when moving into unexplored areas.
Therefore, I believe this crash has been resolved, but there may still be some subtle issues related to pets.
I'll continue investigating for a while.
Thank you for your feedback. It’s been a great help!

1 year, 7 days ago

Hello, i just got another crash
1706.591 Error MainLoop.cpp:1435: Exception at tick 9705600: The mod BreedingDemolisher (0.3.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BreedingDemolisher::on_nth_tick(3600)
BreedingDemolisher/scripts/events/on_nth_tick_30min.lua:46: attempt to call field 'valid' (a boolean value)
stack traceback:
BreedingDemolisher/scripts/events/on_nth_tick_30min.lua:46: in function 'my_demolisher_getting_hangry'
BreedingDemolisher/scripts/events/on_nth_tick_1min.lua:111: in function <BreedingDemolisher/scripts/events/on_nth_tick_1min.lua:74>
1718.163 Info AppManager.cpp:342: Deleting active scenario.

1 year, 7 days ago

Thank you!
I'll check that.

1 year, 7 days ago

Fixed it. It should work properly this time.
I haven't been able to conduct sufficient testing on the entity disappearance issue in my environment yet.
Sorry about that, but I'd really appreciate it if you could let me know if anything else comes up.

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