Braver New World deprecated


RTS-like scenario for Factorio. Player character is removed, all work must be done by bots. Minimal 0.18 port of Brave New World by candidae, ported by Sladki, published by Omnifarious.

4 years ago
0.18 - 1.0
12

i Weird Request

4 years ago

I noticed, that the items from switching assembler's recipes are not spilled on belts anymore. (Angels buildings have huge item counts)
Generally a good thing, but i built a belt, which collects the items to an active provider chest. This way, the logibots were used and not so much the construction bots, which have to fly all the way back.
Would you mind to add an option, that items are spilled on belts again :P Not, if too complicated.
Thanks

4 years ago

Heh. That wouldn't be too hard. Though, one of the reasons I did that was because the call to spill things allows you to mark them for deconstruction at the same time. I'm not sure that option and the option to allow items to be spilled onto belts are compatible. And the way it arranged for things to be deconstructed after things were spilled before was a lot less UPS friendly.

4 years ago

Maybe it's just better to leave it like that, unless other players want this, too. The current solution is just more streamlined.
Just typical: https://xkcd.com/1172/
And usually, at some point you don't switch recipes any more, only in the beginning.
So, thanks for bothering :)

4 years ago
(updated 4 years ago)

I noticed, that the items from switching assembler's recipes are not spilled on belts anymore. (Angels buildings have huge item counts)
Generally a good thing, but i built a belt, which collects the items to an active provider chest. This way, the logibots were used and not so much the construction bots, which have to fly all the way back.

I made an addon that puts items from Assemblers to chests in radius of 2. For each type of spilled items, a chest have to contain at least one item or have a request items of such item type.
https://mods.factorio.com/mod/bnw-additions

4 years ago
(updated 4 years ago)

I made an addon that puts items from Assemblers to chests in radius of 2. For each type of spilled items, a chest have to contain at least one item or have a request items of such item type.
https://mods.factorio.com/mod/bnw-additions

Nice. I have to check that. Thanks.

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