Changelog
Version: 0.11.4
Date: 2020-06-30
Bugfixes:
- Fix Japanese localization by shelaf
- Fix English localization by stefprez
- Remove signal from new electric mining drill by lstor
Version: 0.11.3
Date: 2020-02-12
Features:
- New default icons by mybuddymichael
- Danish localization
- Japanese localization by shelaf
Performance:
- Performance improvement: Use a truthy dictionary instead of iteration by Nexela
Version: 0.11.2
Date: 2020-01-26
Bugfixes:
- Fix missing STYLE array on incomplete init by Roang-zero1
Version: 0.11.1
Date: 2020-01-24
Bugfixes:
- Fix crash on initial machine build by Roang-zero1
Version: 0.11.0
Date: 2020-01-24
Features:
- Use 0.17 API to request entity status by Roang-zero1
- Show rocket silo status by Roang-zero1
- New Icon options by Roang-zero1
- More customization options by Roang-zero1
Bugfixes:
- Fix status lamps for laboratories by Roang-zero1
Version: 0.10.5
Date: 2020-01-24
Changes:
- Version bump to 0.18
Version: 0.10.0
Date: 2019-02-26
Changes:
- Version bump to 0.17 (not using any of the new faster API... sorry)
Version: 0.9.3
Date: 2018-10-19
Changes:
- Korean localization} by MasterBabol
Version: 0.9.2
Date: 2018-10-17
Changes:
- Japanese localization by shelaf
Version: 0.9.1
Date: 2017-12-22
Bugfixes:
- Fixed bug introduced by 0.16 causing fluids not to be checked correctly by ochristi)
Other:
- German localization by ST-DDT
Version: 0.9.0
Date: 2017-12-15
Bugfixes:
- 0.16 compatibility fix by ochristi
Other:
- Changed logic for state tracking, to avoid light flickering (some machines would show as yellow for a tick per cycle, even when working 100%)
Version: 0.8.5
Date: 2017-06-05
Bugfixes:
- Fixed lights on uranium miners without mining fluid
Version: 0.8.4
Date: 2017-06-01
Changes:
- Initialize STYLE from settings
Version: 0.8.3
Date: 2017-05-30
Bugfixes:
- Fixed hotkey and interface issue
Version: 0.8.2
Date: 2017-05-29
Bugfixes:
- Quick fix to remove spam messages
Version: 0.8.1
Date: 2017-05-29
Changes:
- Reintroduced the hotkey: SHIFT+ALT_L
Version: 0.8.0
Date: 2017-05-28
Changes:
- Fully configurable lights
Version: 0.7.3
Date: 2017-05-27
Changes:
- Bugfixes
Version: 0.7.2
Date: 2017-05-22
Changes:
- Bugfixes
Version: 0.7.1
Date: 2017-05-10
Changes:
- Cached options values (turns out fetching them all the time is quite slow)
- Updated sprite indices for 0.15.10
Version: 0.7.0
Date: 2017-05-05
Changes:
- Added options menu (Menu->Options->Mods->Map)
Version: 0.6.3
Date: 2017-04-28
Changes:
- Updated for Factorio 0.15
Version: 0.6.2
Date: 2017-01-13
Bugfixes:
- Collision mask added, so you can again walk through the indicator lights
- Switching to high contrast mode was broken by 0.6.1, which is now working again
Version: 0.6.1
Date: 2017-01-12
Bugfixes:
- Using car as base type had unintended consequences, so now using storage-tank instead.
Version: 0.6.0
Date: 2017-01-11
Optimizations:
- change
- by
Version: 0.5.2
Date: 2017-01-03
Bugfixes:
- Rolled back a rebuild optimization, which used too much ram.
Version: 0.5.1
Date: 2017-01-02
Changes:
- Code Restructure for 0 error/warns in linter. by Nexela (Nicholas Dunn)
- Several speedups. by Nexela (Nicholas Dunn)
- Ton of bug fixes and robustness improvements (incl. fixing desync issues). by Nexela (Nicholas Dunn)
- Add Remote interface. by Nexela (Nicholas Dunn)
- Custom events for hotkeys.. by Nexela (Nicholas Dunn)
Version: 0.5.0
Date: 2016-12-17
Changes:
- Changed data structure from list to table, to allow for the following:
- Removed entities now have their associated lights disappear instantly, instead at next update.
- Mod now scales to larger factories, since removing elements (either from mining or destruction) is now expected constant time instead of linear in the number of lights.
Version: 0.4.5
Date: 2016-12-04
Changes:
- Fixed unhelpful options menu text
Version: 0.4.4
Date: 2016-12-04
Changes:
- High contrast mode replaces the yellow signal with a blue signal. SHIFT-B to toggle
Version: 0.4.3
Date: 2016-10-03
Bugfixes:
- 0.4.0 introduced caching of whether a mining drill was depleted, which was mistakenly also set if the drill was out of power.
Version: 0.4.2
Date: 2016-10-02
Bugfixes:
- re-introduced minor version numbers on global data. The use of function pointers inside global cause the function to be saved as well. This needs to be updated when loading a newer version of the mod, which includes minor versions.
Version: 0.4.1
Date: 2016-10-02
Optimizations:
- Only checking for fluid output as a last resort (speeds update up quite a bit)
- Clean transition from 'removing lights a few at a time' to 'all lights are off, so no need to check'.
Version: 0.4.0
Date: 2016-10-01
Bugfixes:
- Assemblers with fluid output now handled more consistently with the rest.
- Depletion of mines fixed (now explicitly searching for ore patches, since old method sometimes failed)
Other:
- Toggling the indicators now requires admin privileges, and toggling lights will now happen at the same rate as updates, instead of all in one tick
Version: 0.3.3
Date: 2016-09-26
Bugfixes:
- Compatibility issue with unDecorator resolved
Version: 0.3.2
Date: 2016-08-30
Bugfixes:
- Added sanity checks, in case signal entities have been destroyed by other mods
Version: 0.3.1
Date: 2016-08-30
Bugfixes:
- New fantories would get a red light (but not update) if lights were turned off
Version: 0.3.0
Date: 2016-08-29
Bugfixes:
- Version number was not updated, which caused the position cache to not be filled, causing a crash
Optimizations:
- No longer repeatedly checking status when lights are toggled off by bsdfhsbzxcbz
Version: 0.2.5
Date: 2016-08-28
Optimizations:
- Caching of light position (slightly lower CPU load)
Other:
- Confirmed working for 0.14, so updated info.json
Version: 0.2.4
Date: 2016-08-23
Bugfixes:
- Fixed crash which could occur when removing the last assembler
Version: 0.2.3
Date: 2016-08-22
Bugfixes:
- Fixed issue with entity being updated multiple times per tick, incorrectly giving drills the yellow status
Version: 0.2.2
Date: 2016-08-22
Bugfixes:
- Places the signals at the bottom center of oddly sized entities by apriori
Other:
- Hotkey 'B' for hiding signals by apriori
Version: 0.2.1
Date: 2016-08-14
Bugfixes:
- Correctly handling machines idling while trying to output a bonus item by randomflyingtaco
Version: 0.2.0
Date: 2016-08-13
Features:
- Mining drills and pump jacks now also have indicator lights
- Only updates 40 entities per tick, as suggested by github user zamp
- Much more consistent use of red/yellow/green across different entity types
- Major refactoring to handle save and load properly
Version: 0.1.0
Date: 2016-07-16
Changes:
- Major refactoring to handle save and load properly
Version: 0.0.3
Date: 2016-06-14
Features:
- Furnaces now also have indicator lights
Version: 0.0.2
Date: 2016-06-14
Features:
- Slightly improved graphics (inspired by sporefreak)
- Red light stays on for 5 seconds, to improve visibility (as suggested by Miravlix)
Bugfixes:
- Machines places by robots now also get an indicator
- Old indicator lights are filtered out at load (this is a hack; the mapping should be stored in global)
- New entities are now only created when state changes.
Version: 0.0.1
Date: 2016-06-11
Changes:
- Proof of concept.