A tool for locating input starved machines. please use, https://mods.factorio.com/mod/BottleneckLite raiguard make better code than me
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.11.7 Date: 2020-10-18 Bugfixes: - Drill light default 3d, delet "normal icon" - Changelog.txt update
Version: 0.11.6 Date: 2020-09-20 Changes: - 1.0.0 Bugfixes: - Drill light default 3d
Version: 0.11.5 Date: 2020-08-30 Bugfixes: - Drill light
Version: 0.11.4 Date: 2020-06-30 Bugfixes: - Fix Japanese localization by shelaf - Fix English localization by stefprez - Remove signal from new electric mining drill by lstor
Version: 0.11.3 Date: 2020-02-12 Features: - New default icons by mybuddymichael - Danish localization - Japanese localization by shelaf Performance: - Performance improvement: Use a truthy dictionary instead of iteration by Nexela
Version: 0.11.2 Date: 2020-01-26 Bugfixes: - Fix missing STYLE array on incomplete init by Roang-zero1
Version: 0.11.1 Date: 2020-01-24 Bugfixes: - Fix crash on initial machine build by Roang-zero1
Version: 0.11.0 Date: 2020-01-24 Features: - Use 0.17 API to request entity status by Roang-zero1 - Show rocket silo status by Roang-zero1 - New Icon options by Roang-zero1 - More customization options by Roang-zero1 Bugfixes: - Fix status lamps for laboratories by Roang-zero1
Version: 0.10.5 Date: 2020-01-24 Changes: - Version bump to 0.18
Version: 0.10.0 Date: 2019-02-26 Changes: - Version bump to 0.17 (not using any of the new faster API... sorry)
Version: 0.9.3 Date: 2018-10-19 Changes: - Korean localization} by MasterBabol
Version: 0.9.2 Date: 2018-10-17 Changes: - Japanese localization by shelaf
Version: 0.9.1 Date: 2017-12-22 Bugfixes: - Fixed bug introduced by 0.16 causing fluids not to be checked correctly by ochristi) Other: - German localization by ST-DDT
Version: 0.9.0 Date: 2017-12-15 Bugfixes: - 0.16 compatibility fix by ochristi Other: - Changed logic for state tracking, to avoid light flickering (some machines would show as yellow for a tick per cycle, even when working 100%)
Version: 0.8.5 Date: 2017-06-05 Bugfixes: - Fixed lights on uranium miners without mining fluid
Version: 0.8.4 Date: 2017-06-01 Changes: - Initialize STYLE from settings
Version: 0.8.3 Date: 2017-05-30 Bugfixes: - Fixed hotkey and interface issue
Version: 0.8.2 Date: 2017-05-29 Bugfixes: - Quick fix to remove spam messages
Version: 0.8.1 Date: 2017-05-29 Changes: - Reintroduced the hotkey: SHIFT+ALT_L
Version: 0.8.0 Date: 2017-05-28 Changes: - Fully configurable lights
Version: 0.7.3 Date: 2017-05-27 Changes: - Bugfixes
Version: 0.7.2 Date: 2017-05-22 Changes: - Bugfixes
Version: 0.7.1 Date: 2017-05-10 Changes: - Cached options values (turns out fetching them all the time is quite slow) - Updated sprite indices for 0.15.10
Version: 0.7.0 Date: 2017-05-05 Changes: - Added options menu (Menu->Options->Mods->Map)
Version: 0.6.3 Date: 2017-04-28 Changes: - Updated for Factorio 0.15
Version: 0.6.2 Date: 2017-01-13 Bugfixes: - Collision mask added, so you can again walk through the indicator lights - Switching to high contrast mode was broken by 0.6.1, which is now working again
Version: 0.6.1 Date: 2017-01-12 Bugfixes: - Using car as base type had unintended consequences, so now using storage-tank instead.
Version: 0.6.0 Date: 2017-01-11 Optimizations: - change - by
Version: 0.5.2 Date: 2017-01-03 Bugfixes: - Rolled back a rebuild optimization, which used too much ram.
Version: 0.5.1 Date: 2017-01-02 Changes: - Code Restructure for 0 error/warns in linter. by Nexela (Nicholas Dunn) - Several speedups. by Nexela (Nicholas Dunn) - Ton of bug fixes and robustness improvements (incl. fixing desync issues). by Nexela (Nicholas Dunn) - Add Remote interface. by Nexela (Nicholas Dunn) - Custom events for hotkeys.. by Nexela (Nicholas Dunn)
Version: 0.5.0 Date: 2016-12-17 Changes: - Changed data structure from list to table, to allow for the following: - Removed entities now have their associated lights disappear instantly, instead at next update. - Mod now scales to larger factories, since removing elements (either from mining or destruction) is now expected constant time instead of linear in the number of lights.
Version: 0.4.5 Date: 2016-12-04 Changes: - Fixed unhelpful options menu text
Version: 0.4.4 Date: 2016-12-04 Changes: - High contrast mode replaces the yellow signal with a blue signal. SHIFT-B to toggle
Version: 0.4.3 Date: 2016-10-03 Bugfixes: - 0.4.0 introduced caching of whether a mining drill was depleted, which was mistakenly also set if the drill was out of power.
Version: 0.4.2 Date: 2016-10-02 Bugfixes: - re-introduced minor version numbers on global data. The use of function pointers inside global cause the function to be saved as well. This needs to be updated when loading a newer version of the mod, which includes minor versions.
Version: 0.4.1 Date: 2016-10-02 Optimizations: - Only checking for fluid output as a last resort (speeds update up quite a bit) - Clean transition from 'removing lights a few at a time' to 'all lights are off, so no need to check'.
Version: 0.4.0 Date: 2016-10-01 Bugfixes: - Assemblers with fluid output now handled more consistently with the rest. - Depletion of mines fixed (now explicitly searching for ore patches, since old method sometimes failed) Other: - Toggling the indicators now requires admin privileges, and toggling lights will now happen at the same rate as updates, instead of all in one tick
Version: 0.3.3 Date: 2016-09-26 Bugfixes: - Compatibility issue with unDecorator resolved
Version: 0.3.2 Date: 2016-08-30 Bugfixes: - Added sanity checks, in case signal entities have been destroyed by other mods
Version: 0.3.1 Date: 2016-08-30 Bugfixes: - New fantories would get a red light (but not update) if lights were turned off
Version: 0.3.0 Date: 2016-08-29 Bugfixes: - Version number was not updated, which caused the position cache to not be filled, causing a crash Optimizations: - No longer repeatedly checking status when lights are toggled off by bsdfhsbzxcbz
Version: 0.2.5 Date: 2016-08-28 Optimizations: - Caching of light position (slightly lower CPU load) Other: - Confirmed working for 0.14, so updated info.json
Version: 0.2.4 Date: 2016-08-23 Bugfixes: - Fixed crash which could occur when removing the last assembler
Version: 0.2.3 Date: 2016-08-22 Bugfixes: - Fixed issue with entity being updated multiple times per tick, incorrectly giving drills the yellow status
Version: 0.2.2 Date: 2016-08-22 Bugfixes: - Places the signals at the bottom center of oddly sized entities by apriori Other: - Hotkey 'B' for hiding signals by apriori
Version: 0.2.1 Date: 2016-08-14 Bugfixes: - Correctly handling machines idling while trying to output a bonus item by randomflyingtaco
Version: 0.2.0 Date: 2016-08-13 Features: - Mining drills and pump jacks now also have indicator lights - Only updates 40 entities per tick, as suggested by github user zamp - Much more consistent use of red/yellow/green across different entity types - Major refactoring to handle save and load properly
Version: 0.1.0 Date: 2016-07-16 Changes: - Major refactoring to handle save and load properly
Version: 0.0.3 Date: 2016-06-14 Features: - Furnaces now also have indicator lights
Version: 0.0.2 Date: 2016-06-14 Features: - Slightly improved graphics (inspired by sporefreak) - Red light stays on for 5 seconds, to improve visibility (as suggested by Miravlix) Bugfixes: - Machines places by robots now also get an indicator - Old indicator lights are filtered out at load (this is a hack; the mapping should be stored in global) - New entities are now only created when state changes.
Version: 0.0.1 Date: 2016-06-11 Changes: - Proof of concept.