A tool for locating input starved machines. please use, https://mods.factorio.com/mod/BottleneckLite raiguard make better code than me
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.11.7
Date: 2020-10-18
  Bugfixes:
    - Drill light default 3d, delet  "normal icon"
    - Changelog.txt update
              
            
              
                Version: 0.11.6
Date: 2020-09-20
  Changes:
    - 1.0.0 
  Bugfixes:
    - Drill light default 3d
              
            
              
                Version: 0.11.5
Date: 2020-08-30
  Bugfixes:
    - Drill light
              
            
              
                Version: 0.11.4
Date: 2020-06-30
  Bugfixes:
    - Fix Japanese localization by shelaf
    - Fix English localization by stefprez
    - Remove signal from new electric mining drill by lstor
              
            
              
                Version: 0.11.3
Date: 2020-02-12
  Features:
    - New default icons by mybuddymichael
    - Danish localization
    - Japanese localization by shelaf
  Performance:
    - Performance improvement: Use a truthy dictionary instead of iteration by Nexela
              
            
              
                Version: 0.11.2
Date: 2020-01-26
  Bugfixes:
    - Fix missing STYLE array on incomplete init by Roang-zero1
              
            
              
                Version: 0.11.1
Date: 2020-01-24
  Bugfixes:
    - Fix crash on initial machine build by Roang-zero1
              
            
              
                Version: 0.11.0
Date: 2020-01-24
  Features:
    - Use 0.17 API to request entity status by Roang-zero1
    - Show rocket silo status by Roang-zero1
    - New Icon options by Roang-zero1
    - More customization options by Roang-zero1
  Bugfixes:
    - Fix status lamps for laboratories by Roang-zero1
              
            
              
                Version: 0.10.5
Date: 2020-01-24
  Changes:
    - Version bump to 0.18
              
            
              
                Version: 0.10.0
Date: 2019-02-26
  Changes:
    - Version bump to 0.17 (not using any of the new faster API... sorry)
              
            
              
                Version: 0.9.3
Date: 2018-10-19
  Changes:
    - Korean localization} by MasterBabol
              
            
              
                Version: 0.9.2
Date: 2018-10-17
  Changes:
    - Japanese localization by shelaf
              
            
              
                Version: 0.9.1
Date: 2017-12-22
  Bugfixes:
    - Fixed bug introduced by 0.16 causing fluids not to be checked correctly by ochristi)
  Other:
    - German localization by ST-DDT
              
            
              
                Version: 0.9.0
Date: 2017-12-15
  Bugfixes:
    - 0.16 compatibility fix by ochristi
  Other:
    - Changed logic for state tracking, to avoid light flickering (some machines would show as yellow for a tick per cycle, even when working 100%)
              
            
              
                Version: 0.8.5
Date: 2017-06-05
  Bugfixes:
    - Fixed lights on uranium miners without mining fluid
              
            
              
                Version: 0.8.4
Date: 2017-06-01
  Changes:
    - Initialize STYLE from settings
              
            
              
                Version: 0.8.3
Date: 2017-05-30
  Bugfixes:
    - Fixed hotkey and interface issue
              
            
              
                Version: 0.8.2
Date: 2017-05-29
  Bugfixes:
    - Quick fix to remove spam messages
              
            
              
                Version: 0.8.1
Date: 2017-05-29
  Changes:
    - Reintroduced the hotkey: SHIFT+ALT_L
              
            
              
                Version: 0.8.0
Date: 2017-05-28
  Changes:
    - Fully configurable lights
              
            
              
                Version: 0.7.3
Date: 2017-05-27
  Changes:
    - Bugfixes
              
            
              
                Version: 0.7.2
Date: 2017-05-22
  Changes:
    - Bugfixes
              
            
              
                Version: 0.7.1
Date: 2017-05-10
  Changes:
    - Cached options values (turns out fetching them all the time is quite slow)
    - Updated sprite indices for 0.15.10
              
            
              
                Version: 0.7.0
Date: 2017-05-05
  Changes:
    - Added options menu (Menu->Options->Mods->Map)
              
            
              
                Version: 0.6.3
Date: 2017-04-28
  Changes:
    - Updated for Factorio 0.15
              
            
              
                Version: 0.6.2
Date: 2017-01-13
  Bugfixes:
    - Collision mask added, so you can again walk through the indicator lights
    - Switching to high contrast mode was broken by 0.6.1, which is now working again
              
            
              
                Version: 0.6.1
Date: 2017-01-12
  Bugfixes:
    - Using car as base type had unintended consequences, so now using storage-tank instead.
              
            
              
                Version: 0.6.0
Date: 2017-01-11
  Optimizations:
    - change
    - by
              
            
              
                Version: 0.5.2
Date: 2017-01-03
  Bugfixes:
    - Rolled back a rebuild optimization, which used too much ram.
              
            
              
                Version: 0.5.1
Date: 2017-01-02
  Changes:
    - Code Restructure for 0 error/warns in linter. by Nexela (Nicholas Dunn)
    - Several speedups. by Nexela (Nicholas Dunn)
    - Ton of bug fixes and robustness improvements (incl. fixing desync issues). by Nexela (Nicholas Dunn)
    - Add Remote interface. by Nexela (Nicholas Dunn)
    - Custom events for hotkeys.. by Nexela (Nicholas Dunn)
              
            
              
                Version: 0.5.0
Date: 2016-12-17
  Changes:
    - Changed data structure from list to table, to allow for the following:
    - Removed entities now have their associated lights disappear instantly, instead at next update.
    - Mod now scales to larger factories, since removing elements (either from mining or destruction) is now expected constant time instead of linear in the number of lights.
              
            
              
                Version: 0.4.5
Date: 2016-12-04
  Changes:
    - Fixed unhelpful options menu text
              
            
              
                Version: 0.4.4
Date: 2016-12-04
  Changes:
    - High contrast mode replaces the yellow signal with a blue signal. SHIFT-B to toggle
              
            
              
                Version: 0.4.3
Date: 2016-10-03
  Bugfixes:
    - 0.4.0 introduced caching of whether a mining drill was depleted, which was mistakenly also set if the drill was out of power.
              
            
              
                Version: 0.4.2
Date: 2016-10-02
  Bugfixes:
    - re-introduced minor version numbers on global data. The use of function pointers inside global cause the function to be saved as well. This needs to be updated when loading a newer version of the mod, which includes minor versions.
              
            
              
                Version: 0.4.1
Date: 2016-10-02
  Optimizations:
    - Only checking for fluid output as a last resort (speeds update up quite a bit)
    - Clean transition from 'removing lights a few at a time' to 'all lights are off, so no need to check'.
              
            
              
                Version: 0.4.0
Date: 2016-10-01
  Bugfixes:
    - Assemblers with fluid output now handled more consistently with the rest.
    - Depletion of mines fixed (now explicitly searching for ore patches, since old method sometimes failed)
  Other:
    - Toggling the indicators now requires admin privileges, and toggling lights will now happen at the same rate as updates, instead of all in one tick
              
            
              
                Version: 0.3.3
Date: 2016-09-26
  Bugfixes:
    - Compatibility issue with unDecorator resolved
              
            
              
                Version: 0.3.2
Date: 2016-08-30
  Bugfixes:
    - Added sanity checks, in case signal entities have been destroyed by other mods
              
            
              
                Version: 0.3.1
Date: 2016-08-30
  Bugfixes:
    - New fantories would get a red light (but not update) if lights were turned off
              
            
              
                Version: 0.3.0
Date: 2016-08-29
  Bugfixes:
    - Version number was not updated, which caused the position cache to not be filled, causing a crash
  Optimizations:
    - No longer repeatedly checking status when lights are toggled off by bsdfhsbzxcbz
              
            
              
                Version: 0.2.5
Date: 2016-08-28
  Optimizations:
    - Caching of light position (slightly lower CPU load)
  Other:
    - Confirmed working for 0.14, so updated info.json
              
            
              
                Version: 0.2.4
Date: 2016-08-23
  Bugfixes:
    - Fixed crash which could occur when removing the last assembler
              
            
              
                Version: 0.2.3
Date: 2016-08-22
  Bugfixes:
    - Fixed issue with entity being updated multiple times per tick, incorrectly giving drills the yellow status
              
            
              
                Version: 0.2.2
Date: 2016-08-22
  Bugfixes:
    - Places the signals at the bottom center of oddly sized entities by apriori
  Other:
    - Hotkey 'B' for hiding signals by apriori
              
            
              
                Version: 0.2.1
Date: 2016-08-14
  Bugfixes:
    - Correctly handling machines idling while trying to output a bonus item by randomflyingtaco
              
            
              
                Version: 0.2.0
Date: 2016-08-13
  Features:
    - Mining drills and pump jacks now also have indicator lights
    - Only updates 40 entities per tick, as suggested by github user zamp
    - Much more consistent use of red/yellow/green across different entity types
    - Major refactoring to handle save and load properly
              
            
              
                Version: 0.1.0
Date: 2016-07-16
  Changes:
    - Major refactoring to handle save and load properly
              
            
              
                Version: 0.0.3
Date: 2016-06-14
  Features:
    - Furnaces now also have indicator lights
              
            
              
                Version: 0.0.2
Date: 2016-06-14
  Features:
    - Slightly improved graphics (inspired by sporefreak)
    - Red light stays on for 5 seconds, to improve visibility (as suggested by Miravlix)
  Bugfixes:
    - Machines places by robots now also get an indicator
    - Old indicator lights are filtered out at load (this is a hack; the mapping should be stored in global)
    - New entities are now only created when state changes.
              
            
              
                Version: 0.0.1
Date: 2016-06-11
  Changes:
    - Proof of concept.