Small changes concerning balance, gameplay, or graphics.
Version: 1.4.8
Date: 2020-11-29
Changes:
- Updated for Factorio 1.1
Version: 1.4.7
Date: 2020-08-26
Changes:
- Tweaked pollution modifiers to be less severe.
- Added compatability code for Terraforming (aka Shifting_Sands) - Deconstruction rocks/trees should be possible again.
- Picking items up off the ground has a 1/10th the usual break chance (like building/removing tiles)
Version: 1.4.6
Date: 2020-06-02
Changes:
- Changed default MTBF and maximum MTBF values.
Bugfixes:
- Fixed incorrect icon size
Version: 1.4.5
Date: 2020-04-24
Bugfixes:
- Fixed a bug when adding to an existing save.
Version: 1.4.4
Date: 2020.04.23
Bugfixes:
- Fixed a state that could make the mod unable to start if neither difficulty was set to hard.
Version: 1.4.3
Date: 2020.04.23
Bugfixes:
- Added a compatability fix for Krastorio2
Version: 1.4.2
Date: 2020.03.01
Bugfixes:
- Fixed a performance problem with large bot bases
Version: 1.3.3
Date: 2019.09.22
Bugfixes:
- Fixed migration if loading from a pre 1.2.0 save
- Fixed incorrectly unlocking the service recipes too soon.
Version: 1.3.2
Date: 2019.09.08
Added:
- Now compatible with Industrial Revolution!
Changes:
- Adjusted recipe order. Again.
- Adjusted fixing icon to differentiate it from the normal bot recipe
Bugfixes:
- Tweaked recipe unlock logic to increase mod compatibility and adding in post-game.
Some items may be deleted if migrating an old save. I migrated vanilla bots, but it's impossible to catch all modded bots.
Version: 1.3.1
Date: 2019.09.06
Bugfixes:
- Fixed crash if robot icons were a size other than 32x32.
Version: 1.3.0
Date: 2019.09.05
Added:
- Added a remote call so MTBF can be changed per dymnamically per surface. Affects Logistic and construction bots.
To use, do: remote.call("bot servicing", "set_surface_mtbf_modifier", surface_name, modifier)
Returns true if successful, false if not.
Bugfixes:
- Building/removing tiles only breaks bots 10% as often. For real this time.
Version: 1.2.3
Date: 2019.09.05
Changes:
- Rearranged recipe order.
- Brightened up the shield icon for bot spare parts.
Version: 1.2.2
Date: 2019.05.31
Changes:
- Building/removing tiles only breaks bots 10% as often as when building or deconstructing entities.
- Bot breakage was calculated wrong. Break chance was much, much lower than intended! Default value adjusted because of this.
- Adjusted setting names and descriptions.
Version: 1.2.1
Date: 2019.29.08
Bugfixes:
- Hard mode recipes will unlock when adding this to a game in progress.
Version: 1.2.0
Date: 2019.28.08
Added:
- There's now 3 levels of difficulty. Normal requires no parts. Medium requires a couple simple parts (the old mode) and hard requires disassembly and crafting replacement parts.
Under hard mode, broken bots must be disassembled, broken parts replaced (5% chance the control module or powercell fails), and re-combined with lubricant to get a fresh bot.
Note: Normal + hard and expensive + hard costs are slightly different! So maybe 4 levels of difficulty?
- Normal difficulty is the default for normal mode and hard mode is default for expensive mode. These can be changed in mod settings.
Changes:
- Construction bots break a few ticks after building so other mods using on_robot_built() will continue to function.
Version: 1.1.3
Date: 2019.26.2
Changes:
- Updated to 0.17
Version: 1.1.2
Date: 2018.30.09
Bugfixes:
- Recipes will unlock properly if added to an in-progress game
Version: 1.1.1
Date: 2018.03.12
Bugfixes:
- Fixed the recipe to unlock when the bot unlocks instead of at the start.
Version: 1.1.0
Date: 11. 3. 2018
Added:
- Added setting for logistic mean time between failures.
- Added setting for construction bot break chance
- Added settings for spare parts, normal and expensive modes
Changes:
- Default logistic MBTF greatly reduced. Keeping them in service should be a larger investment now.
- Default construction bot break chance reduced. They should break slightly less often now.
- Bots should no longer break on belts.
Version: 1.0.5
Date: 17. 1. 2018
Bugfixes:
- Fixed another incompatibility with Creative Mode Fix
Version: 1.0.4
Date: 17. 1. 2018
Bugfixes:
- Fixed a crash when a bot broke while carrying something.
Version: 1.0.3
Date: 14. 1. 2018
Added:
- Broken bots now have an added icon overlay so they can be distinguished from functional bots.
Bugfixes:
- Fixed compatibility error with creative mode. For reals this time.
Version: 1.0.2
Date: 14. 1. 2018
Bugfixes:
- Fixed compatibility error with creative mode
Version: 1.0.1
Date: 12. 1. 2018
Bugfixes:
- Fixed a crash when a bot broke while carrying something.
Version: 1.0.0
Date: 12. 1. 2018
Features:
- Robots will occasionally break and fall to the ground. A quick service will put them back into action.