Makes the long inserters and more inserters tier 2 researches from Bob's Adjustable Inserters line up with Logistics 2 instead of logistics 3, as at logistics 3 it is no longer needed. Report bugs on the mod portal. This is my first mod, so expect bugs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.0 Date: 2023.3.26 Changes: Updated the thumbnail, now made in blender. -
Version: 1.0.0 Date: 2022.8.22 Info: - This version has been named as 1.0.0, as until bugs are told to me, no active development will be following this. Changes: - Edited changelog to work in-game.
Version: 0.1.7 Date: 2022.8.15 Changes: - Made thumbnail higher quality.
Version: 0.1.6 Date: 2022.8.12 Bugfixes: - Fixed 0.1.5 to use data.raw.technology["long-inserters-2"].unit.ingredients instead of data.raw.technology["long-inserters-2"].unit thanks to DaveMcW on the forums.
Version: 0.1.5 Date: 2022.8.12 Bugfixes: - Fixed 0.1.4 to make the technologies also change science packs.
Version: 0.1.4 Date: 2022.8.12 Bugfixes: - Rewrote the code thanks to Silari on the forums to make it overwrite the prototypes to hopefully make it work.
Version: 0.1.3 Date: 2022.8.11 Bugfixes: - Rerouted the data.lua to open technology, instead of crashing the mod.
Version: 0.1.2 Date: 2022.8.11 Changes: - Added changelog. - Added thumbnail. Bugfixes: - Put technology in a prototype folder, hopefully fixing the issue.
Version: 0.1.1 Date: 2022.8.10 Bugfixes: - Attempted, yet failed, to make work.
Version: 0.1.0 Date: 2022.8.9 Info: -Released, very buggy.