Allows blueprinting trees. Note that you need to have some other mod installed that allows manual tree placement (for example Dectorio).
Mods introducing new content into the game.
Change blueprint behavior.
Some trees write Unknown key: ... instead of their name.
To fix this, you can add the following code:
if dummy.localised_name == nil then dummy.localised_name = { "entity-name." .. name } end
before
data:extend({dummy})
I noticed this issue hasn't been addressed yet, is there a workaround that doesn't involve modifying your own files?