The Blueprint Lab - Bud

by Likos

Enter your lab to design your blueprints.

3 years ago
0.17
2940

b cannot leave Lab without crash

3 years ago

Hi,

after customizing a blueprint I took into the lab, leaving the Lab with the Return-button is not possible. The game crashes with the following error description:

"Error while running event BlueprintLab_Bud17::on_gui_click (ID 1)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
BlueprintLab_Bud17/scripts/logic.lua:64: in function 'ToTheWorld'
BlueprintLab_Bud17/scripts/logic.lua:9: in function 'OnLabButton'
BlueprintLab_Bud17/scripts/gui.lua:30: in function <BlueprintLab_Bud17/scripts/gui.lua:28>
stack traceback:
[C]: in function 'index'
__BlueprintLab_Bud17
/scripts/logic.lua:64: in function 'ToTheWorld'
BlueprintLab_Bud17/scripts/logic.lua:9: in function 'OnLabButton'
BlueprintLab_Bud17/scripts/gui.lua:30: in function <BlueprintLab_Bud17/scripts/gui.lua:28>"

Today I updated to the recent beta 0.17.53.

Also clearing the Lab before leaving is not possible. Can you fix it?

The problem is, I accidentally have overwritten my savegame, so I am jailed in the Lab at the moment... ;)

Thanks in advance!

3 years ago

Hi. Have other mods?

3 years ago

Or give me your savegame

3 years ago

Yes, I have some other mods running.

name: "base",
enabled: true
name: "AfraidOfTheDark",
enabled: true
name: "BlueprintExtensions",
enabled: true
name: "BlueprintLab_Bud17",
enabled: true
name: "Bottleneck",
enabled: false
name: "DragonIndustries",
enabled: true
name: "Electric Furnaces",
enabled: true
name: "even-distribution",
enabled: true
name: "High Power Solar",
enabled: true
name: "InfiniteTech",
enabled: true
name: "InfiTech",
enabled: true
name: "Larger stack Size",
enabled: true
name: "LogisticTrainNetwork",
enabled: true
name: "long-reach",
enabled: true
name: "LTN_Combinator",
enabled: true
name: "LTN_Content_Reader",
enabled: false
name: "LTN_Tracker",
enabled: true
name: "miniloader",
enabled: true
name: "OpteraLib",
enabled: true
name: "PickerAtheneum",
enabled: true
name: "PickerDollies",
enabled: true
name: "PickerExtended",
enabled: true
name: "PickerInventoryTools",
enabled: true
name: "RunSpeedToggle",
enabled: true
name: "SchallMachineScaling",
enabled: true
name: "SchallUncraft",
enabled: true
name: "Squeak Through",
enabled: true
name: "stdlib",
enabled: true
name: "StorageTank2",
enabled: true
name: "TagToTeleport",
enabled: true
name: "Tapeline",
enabled: true
name: "Tiers32",
enabled: true
name: "train-pubsub",
enabled: true
name: "upgrade-planner-next",
enabled: true
name: "VoidChestPlus",
enabled: true
name: "Warehousing",
enabled: true
name: "ZoomingReinvented",
enabled: false
name: "ZRecycling",
enabled: false

I can also send you my savegame. How can I do that?

Thanks!

3 years ago
3 years ago

Okay, is on it's way. :)

3 years ago

I understood what the problem was. While you were in the lab, your character died in the main world. I have not been able to solve this problem yet. When moving to the laboratory, the body of the character remains in the old place. It is advisable to somehow protect it, and not leave it on the railway tracks. I hope in the future I can do something about it. Fixed your save, don't die :-)

3 years ago

Oh my god, that's awkward! I read about this but I was absolutely sure, I didn't die outside...

Thank you very much for helping me!

PS: Thank you for this great mod! :)

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