Black Market 2

by djmango

Sell and buy items/fluids/energy on the black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.

a month ago
0.17 - 1.0
33166

Changelog

Version: 2.0.4
Date: 2020-10-11
  Changes:
    - Fixed icon cutoff, thanks @rookhaven
    - Fixed coal buy chest bug
    - Fixed tax settings not updating
    - Fixed buy/sell all buttons
Version: 2.0.3
Date: 2020-09-21
  Changes:
    - Added setting to disable tax entirely
    - Fixed tax settings not effecting actual tax
    - Fixed inf and Nanu errors, namely Angels crushed stone bug
Version: 2.0.2
Date: 2020-09-05
  Changes:
    - Fixed angels-refining (and i assume some other mods) incompatibility due to recursive recipes
Version: 2.0.1
Date: 2020-09-05
  Changes:
    - Hotfix for bugs I missed on 2.0.0 release
Version: 2.0.0
Date: 2020-09-04
  Changes:
    - Completely rewrote the price calculation engine. This improves compatibility with Bobs/Angels or any other large modpacks
    - Made the progression harder, end-game items are much more expensive than they used to be. This can be configured, of course
    - Moved settings to the 'Map' tab in Mod Settings. No longer need to restart to apply!
    - Added ability to disable dynamic pricing altogether
    - Added ability to choose to only allow the buying and selling of only items that you have unlocked through research
    - Small gui improvements
Version: 1.3.0
Date: 2020-08-29
  Changes:
    - Fixed debug prints being left on (woops)
Version: 1.2.9
Date: 2020-08-21
  Changes:
    - Tech name hotfix
    - Cleanup of outadted/redundant files
Version: 1.2.8
Date: 2020-08-18
  Changes:
    - Added changelog
Version: 1.2.7
Date: 2020-08-17
  Changes:
    - Ensured the mod runs in Factorio 1.0
    - Fixed small bugs, see milestone 1.2.7 https://github.com/djmango/BlackMarket2/milestone/1