Biter Resource Nests


Adds specialized biter nests to each resource patch in the game. In order to harvest the resources the nest must be wiped out. Each resource type has different attacks, damage, and resistances that require different approaches to each fight.

Content
a month ago
2.0
455
Enemies Mining

i rework?

18 days ago

Hello

my suggestion is more or less a different mod but simlar.... and it's for no pollution plays.

so insted of the enemies being being generated on the mining areas, can't they have a "demolisher's teritory being invated" kind of reaction?

as in, what you did in this mod to detect and place the enemies but they will actually be around the mining areas. and if we ocupy the teritory (invade) they get agresive and try to get rid of us (again, just use vulcanus's demolisher as an almost identical exemple).

But, here comes why i say it's probably better to do a different mod...

You see, when i say enemies i actually am talking about the units and not the nest or worm.

As in, they show up from nothing ( or if you want to be dramatic, we are disturbing their home)

And due to them showing up from nothing, this also means that even if we construct something over, not only will said things randomply destroyed (as the biters emerged) but they will be right insite the outpost.... please make them avoid rails... so the ideea is we are not only attacked despite no pollution, they activly prevent us from expanding any mining areas unless we are far into the game.

And, once again, due to how this mod works, is it not possible to get the value of the ores? why? because each decrease of the toatal to make the enemies that will swamp (LOCALLY, not globally) more and more powerfull.

This essentially creates a lockdown, where we can't continue mining unless we are 100% sure we can beat the enemies that will swamp, and this also means we need to expand to different areas, to find the same one.

BTW i saw in a different discussion about the issue of running out of resources, but can that not be solved if there is a only 9 out of 10 will actually be "infested"? so we can have 1 that will not be affected

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