Small changes concerning balance, gameplay, or graphics.
Version: 1.101.148 Date: Oct 31 2022 Bugfixes: - Fixed some lights and plants being destructible in some circumstances
Version: 1.101.144 Date: Oct 7 2022 Bugfixes: - Fixed lights disappearing in some cases New Features: - Added several new layers of soft glow on trees, making forests better lit and with color gradients commonplace
Version: 1.101.105 Date: Apr 28 2021 Misc Changes: - 1.1 Update
Version: 1.018.24 Date: Nov 15 2020 Misc Changes: - Moved biome color code to Dragon Industries
Version: 1.018.18 Date: Aug 10 2020 New Features: - Added fixes for custom units that should not be assigned lights - Added option to use entity lights again instead of script lights, to further improve FPS at the cost of risk of straggler entities Misc Changes: - Converted old light entities from rail chain signals to lamps to avoid weird interactions with rails that were a problem in 0.16
Version: 1.018.6 Date: Jun 15 2020 New Features: - Added light reloading system to reduce FPS drops from orphaned lights accumulating on large maps
Version: 1.018.5 Date: Jun 11 2020 New Features: - Added an item for the glowing trees to allow them to be replanted - Added some missing event handlers
Version: 1.018.1 Date: May 29 2020 Misc Changes: - Update to 0.18
Version: 1.017.12 Date: Jun 17 2019 Bugfixes: - Fixed AlienBiomes detection - Fixed collisions on glowing bushes New Features: - Added plant density option Misc Changes: - Improved mod compatibility of biter color caching - Made biter glow size dynamic with physical size
Version: 1.017.6 Date: Jun 6 2019 New Features: - Added glowing biters Misc Changes: - Improved entity handling to reduce straggler entities and unintended side effects - Moved shared code to Dragon Industries - Switched lights to LuaRendering script system
Version: 1.017.1 Date: Mar 23 2019 Misc Changes: - Update to 0.17
Version: 1.016.172 Date: Oct 13 2018 Misc Changes: - Creation