Should be fixed in the new version.
In case anyone's curious - BI2 was set up to not create nitrogen or liquid air until data-updates, so it could see if other mods had made nitrogen. This apparently still took place before recycling recipes were created in 2.0, but in 2.1 it happens before, because recycling recipe generation is proof of Wube's ultimate nature as a cruel and merciless existence.
What was I saying?
Anyway, so to make it work, those fluids had to be created in data. But I don't want to have a name collision if something else creates a fluid that's just "nitrogen". So now nitrogen and liquid air have a bi- prefix on their prototype names. This, unfortunately, means that any barrels of old nitrogen will go poof because I don't see a way to be sure that migrating them is safe, but why would anyone be barreling it anyway? I've tried to hide them when they're not in use, but this may need further additions for other mods that generate dynamic recipes.
Really I should also make sure there aren't any incorrect recycling recipes due to things happening in data-updates, but that's a problem for another day.