Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
12 days ago
2.0
3.45K
Manufacturing

g Bob's compatibility?

2 months ago

Will be there a compatibility with bob's mods (and prob Angel - don't care) since there some sort of same items (i'm looking at you, nitrogen) and recipes (bob's wood TOO easy (even with Krastorio in comparison))?

2 months ago

Probably not. At least not by me.

2 months ago

It use to be compatible before the 2.0 update. Don't know how much Bob's has changed and have not tested it since. Let me know if you have any issues and I can look into it.

2 months ago

Yeah i'm aware hence i'm asking for it

Nitrogen (bob's metals) and resin my biggest issues since both mods use both. Rest recipes seems bearable

2 months ago

Nikita_150u, give version 2.0.13 a try. I've updated a lot of Bob's compatibility.

2 months ago
(updated 2 months ago)

Bob's electronic. Solder and phenolic board still ask for bob's resin

2 months ago

Also why there's no productivity for resin?

2 months ago

Okay, please give 2.0.17 a spin and let me know if it works.

2 months ago

Bob's metalls. Smelting bob's resin creates rubber and BI resin. I think it's the last one

2 months ago

Okay, please give 2.020 a go and let me know if that's fixed.

2 months ago

Seems like all is covered for now. Thanks.

2 months ago

Let me know if you think anything should be balanced or any additional recipe combinations.

a month ago

Bob's Logistics and Bio Industries spits out an error on load.

Error while running setup for entity prototype "Logistic-robot" Entity must be minable when next_upgrade is set. (was bob-logistic-robot-2

28 days ago

Bob's Logistics and Bio Industries spits out an error on load.

Error while running setup for entity prototype "Logistic-robot" Entity must be minable when next_upgrade is set. (was bob-logistic-robot-2

This is because you enabled the "Game Tweaks : Bots" in the Bio settings, check the reset settings for Bio and restart. Unminable Bots mod also does not work with bobs, I assume you just can't do that with bobs.

New response