I wanted to nerf the higher tier excavators.
So I looked through some balancing mechanics:
- Mining fluids are bound to the ore, not the miner -> not possible
- Can't make them too expensive: This woul add weight, and you couldn't place them into a rocket
- Quality effects aren't controlled at the entity, but globally per entity type (mining-drills) -> not possible
- you can decrease power with modules/beacons anyway
- I tried inversing the effect of resource-drain, so that higher Tier drills are faster, but consume the patch faster, but sadly it can't go above 100% (default mining rate)
What I came up with is:
- Added Mk4
- Requires materials & tech from Vulcanus & Fulgora
- Can mine Tungsten
- Has -100% Productivity -> offsets 10 Lvls of mining productivity research or an Epic quality miner
- Has 6 module slots