Mods introducing new content into the game.
Version: 0.6.3 Fixed: - Compatibility with 2.0 Space Exploration
Version: 0.6.2 Fixed: - Compatibility with Bob's mods
Version: 0.6.1 Fixed: - Startup in vanilla Factorio (without Space Age DLC) would break, because attribute 'heating_energy' was set
Version: 0.6.0
Added:
T4 Excavator only available with Space Age expansion
- Can mine tungsten
- has Speed for turbo belts
Version: 0.5.15
Fixed:
- Missing Module Slots
Version: 0.5.14
Fixed:
- Fixed Animation error with Mk.2/3
Version: 0.5.13
Fixed:
- Space Age !
Version: 0.5.12
Fixed:
- Wrongly assigned resource-category-Id with the last update
Version: 0.5.11
Addition:
- Added Support for Space Exploration:
- Excavators can dig up SE ores
- Excavators can be placed in space
Version: 0.5.9
0.18 Changed the output vector to {0, 5.9} in order to put the ore with north-facing excavators on the right side of the belt
Version: 0.5.8 0.18 Derped with the emission change. Now the Drills properly emit emissions at +50% to +10% increased rate of what the same amount of regular electric drills would produce.
Version: 0.5.7 0.18 Update
Version: 0.5.6
Bugfixes:
- Fixed broken research dependency of MkII Excavator with Industrial Revolution mod. Thanks to bazulis
Version: 0.5.5
Addition:
- Integrated recipes for Industrial Revolution
Version: 0.5.4
Bugfixes:
- Fixed wrong mining rate to align with transport belts: Mk. I/II/III -> 15/30/45 ore per second
Version: 0.5.3
Changes:
- changed Mk-II tech requirement: additionally requires "advanced material processing 2"
- Mk-II tech chemical-science pack (blue) cost reduced 120 -> 60
Bugfixes:
- 0.17 compatibility
Version: 0.5.2
Changes:
- Added proper changelog
Bugfixes:
- used the global mods table, to detect active mods (bobplates)
Version: 0.5.1
Changes:
Bugfixes:
- updated for 0.16
Version: 0.5.0
Changes:
- Changed Construction Size of all Excavators to 11x11 (final size)
- added High-Res. support (this also fixed weirdly small connection pipes)
Bugfixes:
-Fixed faulty CollisionBox(finally!)
Version: 0.4.5
Changes:
-added support for tech and recipes in combination with bobmods
Version: 0.4.0
Changes:
- removed Train-unloaders. They didn't work correctly and stack-inserters basically do the same - but reliably
- mining-power and -speed stay untouched: that are 80,85 ores /s (=2 Blue belts) for an unmoduled Mk-III excavator
- removed need for T3-science packs for Mk-I excavators
- overall increased science pack cost
- overhauled the recipes and production time
- excavators now have 3,4,5 module slots, respectivly to increasing tiers
- changed energy usage to reflect real world Bucket-wheel excavators:
Mk-I 5,56MW (Bagger 258)
Mk-II 9,50MW (Bagger 262)
Mk-III 16,56MW (Bagger 288)
source: https://de.wikipedia.org/wiki/Schaufelradbagger#Technische_Daten (german)
- added german translation, since I'm German
Bugfixes:
- updated to 0.15
- updated and fixed graphics
- added support for uranium-mining and general liquid mining(tested with angel's infinite ores)
- added circuit network support