Mods introducing new content into the game.
Version: 0.6.1 Fixed: - Startup in vanilla Factorio (without Space Age DLC) would break, because attribute 'heating_energy' was set
Version: 0.6.0 Added: T4 Excavator only available with Space Age expansion - Can mine tungsten - has Speed for turbo belts
Version: 0.5.15 Fixed: - Missing Module Slots
Version: 0.5.14 Fixed: - Fixed Animation error with Mk.2/3
Version: 0.5.13 Fixed: - Space Age !
Version: 0.5.12 Fixed: - Wrongly assigned resource-category-Id with the last update
Version: 0.5.11 Addition: - Added Support for Space Exploration: - Excavators can dig up SE ores - Excavators can be placed in space
Version: 0.5.9 0.18 Changed the output vector to {0, 5.9} in order to put the ore with north-facing excavators on the right side of the belt
Version: 0.5.8 0.18 Derped with the emission change. Now the Drills properly emit emissions at +50% to +10% increased rate of what the same amount of regular electric drills would produce.
Version: 0.5.7 0.18 Update
Version: 0.5.6 Bugfixes: - Fixed broken research dependency of MkII Excavator with Industrial Revolution mod. Thanks to bazulis
Version: 0.5.5 Addition: - Integrated recipes for Industrial Revolution
Version: 0.5.4 Bugfixes: - Fixed wrong mining rate to align with transport belts: Mk. I/II/III -> 15/30/45 ore per second
Version: 0.5.3 Changes: - changed Mk-II tech requirement: additionally requires "advanced material processing 2" - Mk-II tech chemical-science pack (blue) cost reduced 120 -> 60 Bugfixes: - 0.17 compatibility
Version: 0.5.2 Changes: - Added proper changelog Bugfixes: - used the global mods table, to detect active mods (bobplates)
Version: 0.5.1 Changes: Bugfixes: - updated for 0.16
Version: 0.5.0 Changes: - Changed Construction Size of all Excavators to 11x11 (final size) - added High-Res. support (this also fixed weirdly small connection pipes) Bugfixes: -Fixed faulty CollisionBox(finally!)
Version: 0.4.5 Changes: -added support for tech and recipes in combination with bobmods
Version: 0.4.0 Changes: - removed Train-unloaders. They didn't work correctly and stack-inserters basically do the same - but reliably - mining-power and -speed stay untouched: that are 80,85 ores /s (=2 Blue belts) for an unmoduled Mk-III excavator - removed need for T3-science packs for Mk-I excavators - overall increased science pack cost - overhauled the recipes and production time - excavators now have 3,4,5 module slots, respectivly to increasing tiers - changed energy usage to reflect real world Bucket-wheel excavators: Mk-I 5,56MW (Bagger 258) Mk-II 9,50MW (Bagger 262) Mk-III 16,56MW (Bagger 288) source: https://de.wikipedia.org/wiki/Schaufelradbagger#Technische_Daten (german) - added german translation, since I'm German Bugfixes: - updated to 0.15 - updated and fixed graphics - added support for uranium-mining and general liquid mining(tested with angel's infinite ores) - added circuit network support