Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.5.0
Date: 15-09-2026
Features:
- Achievement tracking. Pick up to 5 achievements to follow from any achievement card.
- Live achievement tracker HUD with per-player collapse state.
- Tracker background opacity slider, from a solid panel down to text only. Text stays fully readable at every setting.
- Tracked achievements journal view with its own sidebar entry and count.
- Multi-criteria progress display: collection and multi-objective achievements list their sub-objectives.
- Daily achievement tracking, toggleable from a tickbox on the Daily Expeditions header as well as from Settings.
Scripting:
- Remote additions: track_achievement, untrack_achievement, is_tracked, get_tracked and list_achievements.
- get_progress now returns the shared progress model, including per-criterion entries for multi-objective achievements.
- Improvements to UPS.
Changes:
- Unified achievement progress representation shared by cards, the tracker, Summary, Near Completion and the remote API.
- Improved achievement criterion validation: every criterion type is checked before registration.
- Improved force lifecycle handling for force creation, merging and removal.
- Improved persistence and migration handling. Every stored structure is initialised independently.
- Near Completion ranks on the shared progress model and skips objectives with no measurable percentage.
Bugfixes:
- Fixed invalid force owners being accepted by remote APIs.
- Fixed third-party achievement replacements not surviving save/reload.
- Fixed stale force data potentially surviving force merges.
- Remote completion queries no longer create empty storage for owners that do not exist.
Version: 0.4.2
Date: 12-09-2026
Bugfixes:
- Vanilla journal entries complete from inferred progress. They no longer wait for Factorio's on_achievement_gained (disabled by commands, editor, or cheats).
Version: 0.4.1
Date: 12-09-2026
Bugfixes:
- Look at my shiny rare armor (and other equip-armor achievements) now complete when rare or better power armor MK2 or mech armor is currently worn.
- Frequent Visitor counts a return landing after leaving a planet for a space platform.
- Reward claims are recorded only after items are granted.
- Remote complete_achievement returns false when the owner is missing or invalid.
- Remote register_category persists across save load.
- Achievement registration rejects unknown criterion types.
- Debug commands that change state require a multiplayer admin.
- Daily Expeditions debug complete only accepts an objective from the current cycle.
Version: 0.4.0
Date: 07-09-2026
Features:
- Space Expeditions achievements under Mods (when Space Expeditions is installed).
- Daily Expeditions: rotating force objectives with Achievement Points in the Space Expeditions category.
Compatibility:
- Added Space Expeditions as an optional dependency.
Bugfixes:
- Cargo Ships waterway achievements triggers now succeeds.
- Production plurals: Tungsten carbide stays uncountable; Foundry uses Foundries (not Foundrys).
Changes:
- Milestone production chain amounts use short labels (1K, 1M, 1B) with full counts in the tooltip.
- Production chain amount column is left-aligned in a fixed-width slot.
Version: 0.3.0
Date: 06-09-2026
Features:
- Overall progression map uses a space backdrop behind the journey.
- Achievement points shown under the card icon in large text.
- Mods sidebar section lists each mod that adds achievements.
- Mod thumbnail from the journal UI.
- Cargo Ships achievements under Mods (when Cargo Ships is installed).
Bugfixes:
- Production descriptions no longer pluralise certain words (e.g. Lithium, not Lithiums).
- Planet visit achievements no longer trigger from remote view; only physical presence counts.
- Asteroid Industry / Metallic / Carbonic / Oxide Harvest descriptions say Gather instead of Produce.
- Promethium asteroid chunk achievements say Gather instead of Produce.
- Mining Productivity (and other infinite techs) use the tech prototype localised name.
- Mods sidebar now detects DLC/mod achievements by their real prototype type (not only type achievement).
Changes:
- Quality sidebar entry moved under Mods (below Space Age).
- Cargo Ships Mods sidebar label shows Cargo Ships instead of cargo-ships.
- Cargo Ships fleet descriptions use entity names (Boat, Cargo ship, Tanker ship).
- Summary Recent panel is wider so achievement titles truncate less.
- Achievement journal window is slightly taller.
- Title bar shows AP only; completion counts, progress, and playtime moved to Summary.
- Summary stats row no longer repeats achievement points.
- Milestones sidebar entry moved under Progression.
- Overall progression stage cards show title and progress only. Subtitle stays in the details panel.
- Inner-planets spine runs through Fulgora (middle), aligned with Space platform and Aquilo.
- Final progression stage title shortened to Shattered Planet.
- Progression chapter tabs are half height, with icon and name on one line.
- Summary Near Completion and Recent headings use the same header font as Milestones and Rewards.
Version: 0.2.0
Date: 05-09-2026
Major Features:
- Initial multiplayer testing build.
Version: 0.1.0
Date: 05-09-2026
Major Features:
- Initial upload to claim name.